wide·screen gam·ing fo·rum (wsgf):
[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
Remember me is a story driven action adventure game set in a world where memory's can be copied, exchanged, bought, or even erased. You play a memory hunter by the name of Nilin who starts the game having here memory erased, you must fight against the corporation that took your memory's from you and try to get your memory's them back. The games multi-monitor support is standard for an Unreal Engine 3 game, just about everything is vertical minus out the box, fortunately fixing the FoV is just a one character change in an ini file, the UI for the most part can be fixed thanks to helifax creating a new fix for the Widescreen Fixer tool, details of both can be found below.
The video itself is part analysis, part walkthough and part waffle, feel free to like or dislike my video and comment are always welcome too.
While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select original quality from the drop down box and watch in fullscreen.
After a long wait the latest rendition of Flawless Widescreen has been released, this addresses a number of bug fixes, expands the functionality as well as increasing productivity when it comes to creating plugins - just about every plugin now supports signature scanning meaning that the plugins will work on just about any release of the game, including in some cases completely different builds such as demo versions.
I've been busy in the last few days with my plugins for WideScreen Fixer regarding Mass Effect 1,2,3.
While both Me1 and Me2 have been improved to provide the complete Surround/Eyefinity experience I want to take about Mass Effect 3 plugin who suffered a complete revamp.
All the problems with the game have now been completely addressed !
I want to dedicate today's blog post to clearing up a few misconceptions about Warpalizer addressing some rumors and sharing some facts about Warpalizer. Please read on and do not hesitate to ask me if you have any questions. Also, please share what you want to see with Warpalizer, and which games or applications do you want to see tested?
Been a while since I was able to work further on this project but I did get around to building it and recording most of that build process finally.
At the time of this post I have had it setup for over a week now and had over half a dozen guest sit in the chair and give me their thoughts opinions.
The results have been great, I have people telling me that they are going to have me come over and build this for them! They were really blown when they found out that out of pocket it was not really that expensive at all.
I think for my WSGF friends/viewers that you guys would really enjoy the depth this can give you for surround gaming to take it up yet another notch. Also I bet a lot of you are movie buffs and of course this is great for movies.
Sit back and get cozy and enjoy the build video, hope you enjoy!
Today I finished the Ts in my initial 500+ Steam IDs this meant I had finished, so I thought I would revisit my code to try and get a few more matches...
I changed my "matching" a little and removed case and spaces. You may not care about the previous version but the initial version just removed punctuation.
So here is the new version
foreach (XElement wsgfGame in noMatch)
{
var name = wsgfGame.Element("Title").Value.ToLower();
name = new string(name.Where(c => !char.IsPunctuation(c)).ToArray());
Grid 2 is a simulation racing game from Codemasters, the game features a whole host of track and road based races from straight up races, to eliminations, to endurance races to drift competitions, which can take places in cities and tracks from all over the world. The long awaited sequel to the original Grid manages to maintain the feel of the original while still expanding on the formulae. It's multi-monitor support is what we've come to expect from Codemasters, the game is horizontal plus, all the UI and the HUD is centred, everything is scaled correctly as well. Other then a couple of small rendering issues with some bits of UI being partially rendered on the side screens before being moved and fully rendered on the centre it's almost perfect.
The video itself is part analysis, part walkthough and part waffle, feel free to like or dislike my video and comment are always welcome too.
While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select original quality from the drop down box and watch in fullscreen.
So here we are 8 days later and I'm still here, back for another update. Last week I told you why I'm here, how I ended up on WSGF and a little project I'm working on with the Steam Library Compare application. Well it's been a busy week so I haven't done much, the task at the moment is to get the Steam IDs I've managed to match into the WSGF database. On my initial run through I managed to match 537 games and we are almost there. From the 537 I have S and T to do, all others are in there.
Hi everyone! This is my new blog on WSGF. I've been following the site for years, and now that I work with Warp and Blend software I think it was time that I made a blog. This blog will contain build details and upgrades on my personal curved screen system, some commercial screen systems that I've worked with and most of all description, pictures and videos on how to easily use Warpalizer with games and applications.