wide·screen gam·ing fo·rum (wsgf):
[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
I don't really know how many people are really interested in 3D Vision. I know some people are interested though! So, without replicating the whole post/thread .....
I want to announce the FIRST OPENGL 3D VISION WRAPPER with support up to OpenGL 4.4(unlike GLdirect or the others) !!!!!
Currently it has been developed against "Broken Age", so it will only work with it!. But, imagine playing classic games like: Amnesia (all of them), Knight of the Old Replubic I & II, etc., in Glorius proper stereoscopic 3D !!!!
Without going much into detail, the original post can be found on nVidia forums here. Hope you like it (so far)...
Submitted by Anonymous on 4 February, 2014 - 10:48
Star Conflict is a free to play space combat arena game for the most part, you take control of one of 9 different classes of space ship, that you can swap between in the middle of a fight, and you must face the opposite team in a variety of game modes, the game also has a reasonable PvE element and a Sector Conquest system which allows player run corporations to fight for their chosen faction over control of the galaxy. The game actually came out on steam over a year ago, and has been in development for over 2 years, it's not quiet finished yet but they appear to be very close to release, as for it's multi-monitor support, when the game came out a year ago it had no support whatsoever, over the last year though they've bit by bit fixed it, and over few months ago they managed to make the game horizontal plus, the HUD is still spanned but everything is correctly scaled so the game is more then playable on a multi-monitor system.
The video itself is part analysis, mostly walkthough and the waffle is strong with this one, feel free to like or dislike my video and comment are always welcome too, and yes, I know the 3 battles went really badly.
While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select 4K quality from the drop down box and watch in fullscreen.
Some of you might know that last year (or even earlier) when The Walking Dead was released I created a plugin to fix the problematic Pillarbox effect of the game. The Walking Dead - Season 2 just got released today (BIG THANKS to scavvenjahh for the donation of the game) and I have decided not to keep everyone waiting (since I am a cool guy like that ^_^) and also fix the Pillarbox effect that is present here also.
Submitted by Anonymous on 5 December, 2013 - 07:17
Starbound is a 2D adventure game that give you a whole universe to explore and play in, the game has a lot of similarity with Terraria, partly thanks to some of the developers that worked on Terraria working on this game as well. Despite the fact it is only in the first day of very early beta it's multi-monitor support isn't bad at all, the only real issue is the fact the games options menu has a fixed list of resolutions, some of the HUD is on the edge of the screen but the rest of it is ether centred or re-positionable.
In order to get around the fixed resolution list to get Eyefinity or Surround running, you'll need to do the following:
1) Start the game for the first time.
2) Go to the options, select a valid single monitor resolution and select fullscreen, then apply and quit.
3) Navigate to the Starbound install directory, Steam\steamapps\common\Starbound
4) Open starbound.config in a text editor.
5) Find the line that has "fullscreenResolution" on it, and edit the values in the square brackets to read your multi-monitor resolution.
IE. My line reads: "fullscreenResolution" : [ 5040, 1050 ],
The video itself is part analysis, part walkthough and part waffle, feel free to like or dislike my video and comment are always welcome too.
While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select original quality from the drop down box and watch in fullscreen.
Submitted by Anonymous on 26 November, 2013 - 20:05
Need for Speed Rivals is the latest iteration of the franchise, this one is a mix between the 2010 Hot Pursuit and Most Wanted, you can pick between ether being a racer, and racing against other racers and trying to outrun the cops, or a cop and try to bust all the racers. As for triple monitor support, despite being in the Frostbite 3 engine the game is partly vertical minus, however HaYDeN has released a fix for it and has added it to his Flawless Widescreen tool, you can find that here: http://www.wsgf.org/forums/viewtopic.php?f=63&t=24098
The game also has another issue, it is locked to 30 frames per second, and coded in such a poor way then any change to the FPS messes with how fast you accelerate, move and turn in game. You can get the game running decently at 60 FPS by adding the following command line arguments to the games properties in Origin, however it doesn't fix the fact the game is FPS bound, meaning if you can't keep a stable 60 FPS, you game will literally slow down.
-GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60.0
The video itself is part analysis, part walkthough and part waffle, feel free to like or dislike my video and comment are always welcome too.
While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select original quality from the drop down box and watch in fullscreen.
Submitted by Anonymous on 5 November, 2013 - 11:11
Battlefield 4 is a multi-player focused first person shooter, if you've played any of the prior Battlefield games then you will know what to expect from the multi-player, and as seems to be the way of things the campaign is more of a token gesture. It's multi-monitor support appears to be spot on, the game is horizontal plus, has a FoV slider, the menus and UI auto centred for me, as have the pre-rendered cutscreens. There are some frame rate issue currently, but these should largely be fixed with future patches and driver updates.
The video itself is part analysis, part walkthough and part waffle, feel free to like or dislike my video and comment are always welcome too. The audio quality of this video might be a little hit and miss, you have my apologies, I was trying a slightly different audio setup which seemed OK in testing but hasn't turned out too well.
While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select original quality from the drop down box and watch in fullscreen.
Submitted by Anonymous on 29 October, 2013 - 10:43
Rocksmith 2014 is the second iteration of the Rocksmith series, they are basically tools designed to help you learn and practice to play the guitar and/or a bass guitar, the 2014 version is a massive software update rather then a direct sequel, so playing the first isn't required, but there is enough new stuff and improvements in the second version to justify buying it if you do own the original. Now the game does run on a triple monitor setup, but it only renders a 16:9 aspect ratio, which as far as I'm concerned is probably for the best for this kind of game, the last thing you need when trying to learn something is to have distractions in your peripheral vision, but the ability to use the resolution is nice to have as it means it won't mess up your desktop every time you run it.
The game itself does require a few things before you can use it, firstly it requires a real guitar or bass, as how are you meant to learn how to play with them, the second thing it needs is a special cable called Rocksmith Real Tone Cable, unfortunately the game explicitly searches for this cable so without using some sort of work around you have to use there cable to connect your guitar to your PC.
The video itself is part analysis, part walkthough and part waffle, feel free to like or dislike my video and comment are always welcome too.
Terraria is best described as a 2D adventurer game, you create a character, generate a random world and then explore, kill monsters collect loot, create weapons and kill bosses. Despite the very first version supporting multi-monitor resolutions, since one of the first patches this feature has been removed, and the game is limited to a 1920x1080 resolution max. However there is a external launcher available that allows you to override this limit and launch the game at a triple monitor resolution, you can find details of that fix here: http://www.wsgf.org/dr/terraria/en
The fix listed will allow you to run at a triple monitor resolution, however the HUD will be spanned across all 3 screens, otherwise the rendering is pixel base and will display 3 times as many.
The video itself is part analysis, part walkthough and part waffle, feel free to like or dislike my video and comment are always welcome too.
While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select original quality from the drop down box and watch in fullscreen.
I got a request some time ago to take a look at this game + expansion (!?) (Thanks for Valcan_S for donating the games). Since I do love good platformers and I do enjoy Rayman very much I gave it a try;)) I will not make a review of this game but suffice to say that this game introduces some awesome mechanics and is enough to keep you hooked up (at least it did with me).
What I want to focus is the problem with Surround/Eyefinity Rendering.
By default, you can select the resolution just fine. Aspect Ratio from the config is locked between the regular values, but the game DOES however calculate the correct aspect ratio. However the game exhibits a Vert- behavior meaning everything is UBER zoomed...
I did played today with the games (expansion is stand-alone) and fixed this behavior, so now the game is acting as it should...in a HOR+ fashion.
I tested this only on 3 Monitors on Landscape, but I image it should work on all setups.
The engine comes with 2 renderers, a DX9 and DX10-11. Personally I haven't seen a difference but oh well... I fixed both of them.
The reason I did this is since the game is almost flawless in 3D Vision Surround but ONLY on DX9 rendering. Under DX 11 it has some weird halos and the likes..
Submitted by ViciousXUSMC on 22 September, 2013 - 19:23
Starting to get back into the swing of things a bit. Should have some WSGF Eyefinity videos here soon but for now I have a useful software review for everybody that needs a good way to capture there game footage for there own videos.