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Richard Burns Rally 2004 RSRBR manual

Submitted by imusrt on 24 October, 2016 - 21:15

Mod this landmark game for spectacular refresh. Article intention: support community (fan or newcomer) on today's installations (with details on manual spread, mod installations & pitfalls, game availability).

(Manual PLP screenshot, modded game. Shots mostly Lancer Evo IX R4. Hood)

Fullscreen:
1. SoftTH (fullscreen, DX9 x86): put both files (config.SoftTHConfig & d3d9.dll) in (path-to-game-exe).
2. RBR FixUp (aspect fix):

The Crew (& Wild Run) 2014 Manual PLP Instructions

Submitted by imusrt on 8 April, 2016 - 17:55

One last borderless spread post.
This current spread is a pretty common example of Borderless Gaming usage. It has trumped ShiftWindow. BG's a bleeding-edge spreader (recent update allows MM spread). Loving it. Anyway I seriously cannot be bothered updating all the instructions to use BG. You will have to improvise, which is not hard (just use BG instead of ShiftWindow, & use fullscreen values Always for BG). More details... somewhere. On the wiki (in How to Spread Games), & Usage is on wsgf blog post (link at bottom).


(PLP screenshot with bezel effect)

Fuel 2009 Manual PLP Instructions, fixes

Submitted by imusrt on 23 December, 2015 - 20:32

Game looks great with AA added **. Overall game looks decent, hor+ & FOV proper. Rendered cutscenes full hor+, FMVs pillarboxed. Most text proper (HUD & menu included). Some ugliness ****.


(PLP screenshot with bezel effect. Downhill FOV causes the harsh tree angle on sides)

Dota 2 2013 Manual PLP Instructions

Submitted by imusrt on 3 December, 2015 - 07:31

Game spreads decent, marred only (& significantly) by bottom-HUD issue:
- All bottom elements except map are larger, cutting jaggedly into world-view.
- By removing HUD skin, its size is reduced to very decent.


(PLP screenshot with bezel effect)

Neverwinter 2013 Manual PLP Instructions

Submitted by imusrt on 2 December, 2015 - 00:15

Game spreads perfect, except prominent background-art on loading screens is stretched full, & NPC dialog windows likely popup across inner bezel (they aren't centered). Hor+; FOV & HUD proper (HUD customizable, both size & element-positions *). Rendered cutscenes hor+, FMVs (rare) are pillarboxed, & both are letterboxed. All text proper, menus proper (all menus & character screens have hor+ rendered background).


(PLP screenshot with bezel effect)

The Forest 2014 Manual PLP Instructions

Submitted by imusrt on 1 December, 2015 - 23:43

Game looks perfect, except DOF is amplified (see screenshot; looks better disabled, in-game). Hor+; FOV, HUD, text & menus are proper (HUD element-positions span full width).


(PLP screenshot with bezel effect. DOF is ON)

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