wide·screen gam·ing fo·rum (wsgf):
[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
Watch_Dogs is an open world action RPG, along the same sort of lines as GTA and Saints Row, you play Aidan Pearce a vigilantly hacker of sorts, fighting crime while trying to find out who ordered a hit on your family. The game has bad multi-monitor support out the box, while it will load the the correct resolution, the game is vertical minus, cutting off the top and bottom 1/3rd of the screens, the HUD is also stretched and is excessively large and in some places unusable. HaYDeN has released a fix for the FoV issue however at time of recording the HUD hasn't been fixed yet and is still a problem. You can get Flawless Widescreen from here: http://www.wsgf.org/forums/viewtopic.php?f=63&t=24098
The video itself is part analysis, part walkthough and part waffle, feel free to like or dislike my video and comment are always welcome too.
While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select 4K quality from the drop down box and watch in fullscreen.
WildStar is a mmorpg with a futuristic setting and a cartoon aesthetic, it has a unique active combat system that is not only highly mobile but telegraphic the area of effect for every attack, this leads to some interesting attack pattens that take skill and memorization to avoid. The game has decent multi-monitor support, my resolution was available from launch and the game runs horizontal plus. Most of the UI is correctly scaled and some of the more important elements can be moved around. Unfortunately the games performance isn't quite there yet, leading to drops in frame rate, there is also currently no SLI support.
The video itself is part analysis, part walkthough and part waffle, feel free to like or dislike my video and comment are always welcome too.
While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select 4K quality from the drop down box and watch in fullscreen.
Dark Souls II is a punishing action RPG where you take the place of an undead trying to get your humanity back, and in the process you overcome extortionately powerful creatures and monsters, and you will die, many, many times. The game will run at triple-monitor resolutions by default, however the rendering is locked to a 16:9 aspect ratio. Fortunately HaYDeN has release a fix less then 24 hours after the game launched, the fix can be found here: http://www.wsgf.org/forums/viewtopic.php?f=63&t=24098
If you find any bugs with the fix, please report them here: http://www.wsgf.org/forums/viewtopic.php?f=68&t=27225
The video itself is the first part of a potential play though, but I did start with my normal analysis of the multi-monitor support, feel free to like or dislike my video and comment are always welcome too. For the following parts of this playthough, please check my YouTube channel, or this thread on the forums: http://www.wsgf.org/forums/viewtopic.php?f=65&t=27228
While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select 4K quality from the drop down box and watch in fullscreen.
I typically make videos having a look at how a game handle a triple-monitor setup and also giving a basic walkthough for the games systems and mechanics. However I can only really release those videos when I have a new game to play and that actually works on a triple-monitor setup, this sometimes leaves me without any videos for weeks on end.
So this year I wanted to make sure I had at least 1 video every week, so I needed some sort of filler content to fill in the quiet weeks, so basically I needed some sort of lets play series. However my style of commentary doesn't work well for a typically lets play, what I needed was a game that I could play, that would challenge me, and be complex enough so that I can explain the mechanics of the fight. Fortunately I have such a game, and it's one I like a lot, unfortunately it's a Wii U game but nvm, Monster Hunter 3 Ultimate was the game I picked.
So the filler videos below are my attempts to run G-Rank (G-Rank is basically the highest level of difficulty) online quests designed for 2-4 people, on my own, so hopefully you'll find them ether entertaining and / or informative :)
Metal Gear Rising: Revengeance is a spectacle fighter with a heavy emphasise on the spectacle, you play as Raiden, a cyborg ninja, and must slice your way though all manor of other cyborgs and robots in your quest for revenge. The games default multi-monitor support is almost none existent, it basically allowed the resolution to run but letter boxed to a 16:9 aspect ratio. However after a lot of work HaYDeN has managed to fix the game and it is now no longer letter boxed, is horizontal plus, and he has managed to centre most of the UI and HUD. You can find the fix as part of Flawless Widescreen, which you can find here: http://www.wsgf.org/forums/viewtopic.php?f=63&t=24098
The video itself is part analysis, part walkthough and part waffle, feel free to like or dislike my video and comment are always welcome too.
While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select 4K quality from the drop down box and watch in fullscreen.
Today Illyriad Game studios are trying to break a Guinness World Record attempt for the most people in a single online battle with their new release 'Age Of Ascent'.
Age Of Ascent is based in the environment of space, you get to fly your spacecraft and get into combat, the game is a MMO, similar in effect to Eve Online.
Best of all, to join in the game is...
Following on from my last video in this series this time I try to take a balanced look at how much of an advantage a multi-monitor system gives in first person shooters like Titanfall, Battlefield and Call of Duty, and whether or not it's reasonable to call it an unfair advantage. The game in the background is Titanfall, recorded during the beta, original resolution was 5040x1050 aspect ratio of (48:10). The video shows a replay that was original played on a single monitor, only the replay is being shown on a multi-monitor resolution.
While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select 4K quality from the drop down box and watch in fullscreen.
Thief is a first person stealth game about pinching anything that's valuable that isn't bolted down, the idea to get in an out of a mark without being detected by the city watch. The games multi-monitor support is pretty good, it appears to implement the AMD and NVIDIA API, so it's horizontal plus and has a centred UI/HUD. However there are currently no SLI or Crossfire profiles for the game, resulting in reduced performance and some reports of objects disappearing at the edge of the screens. Widescreen support however is a little hit and miss currently, some have shown it to be vertial minus, while other have had it stretched, see the games detailed report and associated forum topic for more details.
The video itself is part analysis, part walkthough and part waffle, feel free to like or dislike my video and comment are always welcome too.
While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select 4K quality from the drop down box and watch in fullscreen.
Submitted by Anonymous on 24 February, 2014 - 09:06
Ikaruga is a vertical bullet hell shoot'em up, and has no right to have multi-monitor support, but it does do anyway, and it's pretty good. The game area is always a fixed vertical slice of the centre screen but the rest of the UI is correctly scaled and spaced out, it does mean you won't get much extra from playing this game at a triple-monitor resolution, but the fact it even works at all quiet frankly merits note, hence the video and the post.
The video itself is part analysis, part walkthough and part waffle, feel free to like or dislike my video and comment are always welcome too, and yes, I know, making a video of this game running on a triple monitor system is kinda pointless, but the fact it runs as well as it does in spite of that was reason enough for me. Plus the games fun.
While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select 4K quality from the drop down box and watch in fullscreen.
Submitted by Anonymous on 16 February, 2014 - 16:42
Titanfall is a multi-player only first person shooter with mechs, it pits you in 6v6 battles with NPC minion, you have to kill enemy pilots and minions to gain attrition points and to reduce the time till your can summon your Titan, a humanoid mech you can stomp around the battle field in, until it gets blown sky high. The games multi-monitor support is decent, it's horizontal plus by default, and does has an FoV slider, all be it a limited one, unfortunately the UI is spanned but usable the HUD however appears to be gone completely. The HUD is unfortunately scaled based on your resolutions width and the aspect ratio, so since multi-monitor resolutions appear under 16x9, then the HUD gets rendered 3 times to large and cuts the top and bottom 1/3 off.
The video itself is part analysis, part walkthough and part waffle, feel free to like or dislike my video and comment are always welcome too, and yes, I know the 3 battles went really badly, the second video is a more competent attempt, but has no commentary.
While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select 4K quality from the drop down box and watch in fullscreen.