Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 26 Nov 2024, 08:25

All times are UTC [ DST ]




Post new topic Reply to topic  [ 91 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 10  Next
Author Message
PostPosted: 22 Dec 2009, 18:08 
Offline
User avatar

Joined: 09 Aug 2006, 14:17
Posts: 1506
I'll put it in there somewhere, gimmie a sec.


Top
 Profile  
 


PostPosted: 22 Dec 2009, 18:15 
Offline
User avatar

Joined: 09 Aug 2006, 14:17
Posts: 1506
I added a note to the solution section with the settings I used and added the settings to the picture descriptions in the sprinting sections.


Top
 Profile  
 
PostPosted: 23 Dec 2009, 21:48 
Offline
Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
What FOV do you use for 4:3? The default 75?

Also, how's 16:10 support? The DR should have at least one 4:3 -> 16:10 set, for the FOV value and to see if the HUD is right at 16:10.

Will provide grade in a minute... I'm making a change to the database schema at the moment. It should be in the 'C' range.


Top
 Profile  
 
PostPosted: 24 Dec 2009, 11:10 
Offline
Insiders
Insiders
User avatar

Joined: 14 Apr 2007, 02:13
Posts: 1514
So the game is native 16:9. And a widescreen user with 16:9 comes here and sees that it gets a C, what are they to think?

I'm not trying to stir up an argument. I'd just like there to be emphasis that if you play at 16:9, you're getting the full experience and everything is fine. If you use a different aspect-ratio, then results may vary. And of course, the user can always alter the FOV or whatever if they don't like the default.

_________________
Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie


Top
 Profile  
 
PostPosted: 24 Dec 2009, 17:21 
Offline
User avatar

Joined: 09 Aug 2006, 14:17
Posts: 1506
What FOV do you use for 4:3? The default 75?


Yeah, default. I will specify that where needed.

Also, how's 16:10 support? The DR should have at least one 4:3 -> 16:10 set, for the FOV value and to see if the HUD is right at 16:10.


I kind of thought 16:10 was now not really needed, the three stages of 4:3, 16:9 and wider being adequate. If people disagree I will continue to use 16:10 shots in my DRs and add some here.

Will provide grade in a minute... I'm making a change to the database schema at the moment. It should be in the 'C' range.


No rush on the grading, I need to add a cinemas section when I get home from Christmas vacation and there may be some other tweaks to make depending on people's response.


Top
 Profile  
 
PostPosted: 24 Dec 2009, 17:22 
Offline
User avatar

Joined: 09 Aug 2006, 14:17
Posts: 1506
So the game is native 16:9. And a widescreen user with 16:9 comes here and sees that it gets a C, what are they to think?

I'm not trying to stir up an argument. I'd just like there to be emphasis that if you play at 16:9, you're getting the full experience and everything is fine. If you use a different aspect-ratio, then results may vary. And of course, the user can always alter the FOV or whatever if they don't like the default.


I agree about the 16:9 baseline but I think the horrible FOV and lack of ultra-wide support probably limit the game to the C range as cranky suggested.

Hopefully the DR shows people that with some easy tweaks the game is probably a B level experience when playing.


Top
 Profile  
 
PostPosted: 24 Dec 2009, 17:38 
Offline

Joined: 20 Feb 2007, 05:14
Posts: 544
The HUD might be built for 16:9, but the fov certainly doesn't seem like it. After sinking 50+ hours into it, I still think it feels small and restricted, and sometimes dizzying.


Top
 Profile  
 
PostPosted: 24 Dec 2009, 18:03 
Offline
Insiders
Insiders
User avatar

Joined: 14 Apr 2007, 02:13
Posts: 1514
The HUD might be built for 16:9, but the fov certainly doesn't seem like it. After sinking 50+ hours into it, I still think it feels small and restricted, and sometimes dizzying.


Well you have to consider it's a console port... so the FOV is still a zoomed-in console FOV. This is why I said if the user wishes to change the default then it's up to them.

_________________
Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie


Top
 Profile  
 
PostPosted: 24 Dec 2009, 18:40 
Offline
User avatar

Joined: 14 Nov 2006, 15:48
Posts: 2356
I have an idea! Lets Certify every single game that has any widescreen support at all!


Top
 Profile  
 
PostPosted: 24 Dec 2009, 20:44 
Offline
Insiders
Insiders
User avatar

Joined: 14 Apr 2007, 02:13
Posts: 1514
I have an idea! Lets Certify every single game that has any widescreen support at all!


I wasn't implying that at all. Sarcasm isn't needed.

_________________
Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 91 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 10  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group