Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 22 Dec 2009, 18:08 
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I'll put it in there somewhere, gimmie a sec.


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PostPosted: 22 Dec 2009, 18:15 
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I added a note to the solution section with the settings I used and added the settings to the picture descriptions in the sprinting sections.


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PostPosted: 23 Dec 2009, 21:48 
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What FOV do you use for 4:3? The default 75?

Also, how's 16:10 support? The DR should have at least one 4:3 -> 16:10 set, for the FOV value and to see if the HUD is right at 16:10.

Will provide grade in a minute... I'm making a change to the database schema at the moment. It should be in the 'C' range.


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PostPosted: 24 Dec 2009, 11:10 
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So the game is native 16:9. And a widescreen user with 16:9 comes here and sees that it gets a C, what are they to think?

I'm not trying to stir up an argument. I'd just like there to be emphasis that if you play at 16:9, you're getting the full experience and everything is fine. If you use a different aspect-ratio, then results may vary. And of course, the user can always alter the FOV or whatever if they don't like the default.

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PostPosted: 24 Dec 2009, 17:21 
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What FOV do you use for 4:3? The default 75?


Yeah, default. I will specify that where needed.

Also, how's 16:10 support? The DR should have at least one 4:3 -> 16:10 set, for the FOV value and to see if the HUD is right at 16:10.


I kind of thought 16:10 was now not really needed, the three stages of 4:3, 16:9 and wider being adequate. If people disagree I will continue to use 16:10 shots in my DRs and add some here.

Will provide grade in a minute... I'm making a change to the database schema at the moment. It should be in the 'C' range.


No rush on the grading, I need to add a cinemas section when I get home from Christmas vacation and there may be some other tweaks to make depending on people's response.


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PostPosted: 24 Dec 2009, 17:22 
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So the game is native 16:9. And a widescreen user with 16:9 comes here and sees that it gets a C, what are they to think?

I'm not trying to stir up an argument. I'd just like there to be emphasis that if you play at 16:9, you're getting the full experience and everything is fine. If you use a different aspect-ratio, then results may vary. And of course, the user can always alter the FOV or whatever if they don't like the default.


I agree about the 16:9 baseline but I think the horrible FOV and lack of ultra-wide support probably limit the game to the C range as cranky suggested.

Hopefully the DR shows people that with some easy tweaks the game is probably a B level experience when playing.


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PostPosted: 24 Dec 2009, 17:38 
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The HUD might be built for 16:9, but the fov certainly doesn't seem like it. After sinking 50+ hours into it, I still think it feels small and restricted, and sometimes dizzying.


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PostPosted: 24 Dec 2009, 18:03 
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The HUD might be built for 16:9, but the fov certainly doesn't seem like it. After sinking 50+ hours into it, I still think it feels small and restricted, and sometimes dizzying.


Well you have to consider it's a console port... so the FOV is still a zoomed-in console FOV. This is why I said if the user wishes to change the default then it's up to them.

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PostPosted: 24 Dec 2009, 18:40 
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I have an idea! Lets Certify every single game that has any widescreen support at all!


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PostPosted: 24 Dec 2009, 20:44 
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I have an idea! Lets Certify every single game that has any widescreen support at all!


I wasn't implying that at all. Sarcasm isn't needed.

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