then you got the statistic company which compile all this data without accounting for the first company junk
Where do you get this from? If you don't have proof of this, then I call BS on it.
yeah and what type of protection they use , is it invasive or not ?...
It's debatable, but not really relevant to what I'm saying. The point is you can reduce piracy... if you abandon the group of gamers most likely to pirate.
you seem to assume the only reason for less pirating is the said four approaches ...
All I'm saying is that these four approaches are consistently effective in reducing piracy.
well it's easy enough when they announce at the same time the number of downloads then you can relate amount/downloads = loss per download
That's still a straw man assumption. Unless they outright say "every download represents a loss," you cannot assume this is how they estimate their losses.
is it acceptable that a few poor sobs get wrongly fined without any way to get out of it to you ?
Is it acceptable to you that MILLIONS of people steal from PC game developers, and the state doesn't provide any protection whatsoever?
The current way to get proofs against a pirate is good enough.
Millions of people pirate every day without any fear of getting caught. Obviously the current way is not good enough.
secured ones are the minority in some countries,
That's a decision up to the individual. If they don't want to secure their own property, then they'll just have to accept responsibility for whatever their property gets used for.