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 Post subject: Rise of the Tomb Raider
PostPosted: 28 Jan 2016, 20:28 
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Just tried it out and was suprised of all the PC specific options it have.
Nvidia Surround works out of the box and HUD looks properly placed. The cutscenes are only on centered screen though but that's OK in my book.
This is a keeper, even went and bought the Season Pass just to celebrate a nice PC game!
This port really rocks! :rockout:



Image

HUD
Image

Cutscene
Image

Image

Image

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PostPosted: 28 Jan 2016, 21:53 
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yeah its really beautiful!

Is it somehow possible to get rid of the cutscene bars like in witcher 3 with a hex code edit of the *.EXE FILE?

THANK YOU!


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PostPosted: 28 Jan 2016, 22:41 
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How is the performance?

I'm running SLI 980TI at 5760x1200 almost max settings with the exception of HBAO+ and Anistropic Filtering.


Can't even run 60FPS (40-55FPS) even though both cards are running at 98-100% (SLI Issue?)

Runs in the 40s with HBAO+


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PostPosted: 29 Jan 2016, 00:18 
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X1XNobleX1X wrote:
How is the performance?

I'm running SLI 980TI at 5760x1200 almost max settings with the exception of HBAO+ and Anistropic Filtering.


Can't even run 60FPS (40-55FPS) even though both cards are running at 98-100% (SLI Issue?)

Runs in the 40s with HBAO+


Yeah there is definitely an issue with certain things. SLI scaling is nutty sometimes, and with Vsync off it gets even weirder I hate having to use Vsync. Also I'm sure you the weird glitches when the snow started coming down with the avalanche in the first 10 or so minutes. There is also some more of that with water later down the line. I actually stopped playing since the scaling was moving around so much. The rest of the game is very well done. As a rule I absolutely despise Square Enix, however with almost all of the 2nd party developed IP's they use Nixxes for the port. Now Nixxes does an exceptional job at porting games to PC. They have earned many peoples trust over the years mine included. This and Deus Ex were the only ones to even have quirks, Oh and Thief, supersampling was never fixed for Thief. Other than that, and even with those quirks they have done 10 times better then most 3rd party developers that get farmed out to port to PC.


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PostPosted: 29 Jan 2016, 00:47 
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X1XNobleX1X wrote:
How is the performance?

I'm running SLI 980TI at 5760x1200 almost max settings with the exception of HBAO+ and Anistropic Filtering.


Can't even run 60FPS (40-55FPS) even though both cards are running at 98-100% (SLI Issue?)

Runs in the 40s with HBAO+


For me its really fine. 45-60 all time mostly 50ish. In this type of game the vsync is ok for me. Don't like it in shooters though.
I'll use all settings maxed, except Motion Blur=Off, DoF=Off and SMAA for Antialiasin.
I'm using the SMAA setting. If you use SSAA, keep in mind that it doubles or quadruples your resolution.
I tested it but that was a bit harsh for my setup and vram. Even with SMAA all 6GB is used to the max. So dual Titans would fit better i believe with 12GB vram if you wanna do 5760*1080 and SSAAx4.

Anistropic Filtering have very little to no change in framerate. As the nvidia guide says:
Quote:
"In Rise of the Tomb Raider players can choose between several Anisotropic detail levels, and a Trilinear mode for potato PCs." :D
"Performance: Anisotropic Filtering has a negligible performance cost on PC, with the delta being just 1.2 frames per second between 2x and 16x. Trilinear Filtering does give you a significant speed-up, but no sane person should select the option unless they wish for the complete loss of texture fidelity game-wide."


You can find the very comprehensive guide here that shows all stat and settings and how it can affect framerate and quality for Rise of the Tomb Raider.
http://www.geforce.com/whats-new/guides ... ance-guide

In short, turn down your AA to SMAA or TXAA FXAA (Although TXAA FXAA can be a bit blurry, but since you used low Anisotropic detail, a little blurriness is maybe cool for you). And turn up your Anisotropic detail to max, it wont cost you and you dont have a potato PC. :thumbup:

If i wanted for FPS after that i would go and look at Texture Levels and Shadow levels to get better fps. But im happy as it is. Its totally playable and really beautiful.

*edit, icecream brain freeze... TXAA is a lie...

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Last edited by anteronoid on 29 Jan 2016, 02:12, edited 2 times in total.

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PostPosted: 29 Jan 2016, 01:09 
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anteronoid wrote:
In short, turn down your AA to SMAA or TXAA (Although TXAA can be a bit blurry, but since you used low Anisotropic detail, a little blurriness is maybe cool for you). And turn up your Anisotropic detail to max, it wont cost you and you dont have a potato PC. :thumbup:

If i wanted for FPS after that i would go and look at Texture Levels and Shadow levels to get better fps. But im happy as it is. Its totally playable and really beautiful.



The game doesn't have neither TXAA nor SMAA. The game supports FXAA and MSAA. I am pretty sure you can inject externally SMAA if you want (haven't tried but most games allow it) which would be better than FXAA (in my opinion) since it is some kind of temporal antialiasing.

I just had to correct you, because you reported false informations.


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PostPosted: 29 Jan 2016, 01:27 
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rogermorse wrote:
anteronoid wrote:
In short, turn down your AA to SMAA or TXAA (Although TXAA can be a bit blurry, but since you used low Anisotropic detail, a little blurriness is maybe cool for you). And turn up your Anisotropic detail to max, it wont cost you and you dont have a potato PC. :thumbup:

If i wanted for FPS after that i would go and look at Texture Levels and Shadow levels to get better fps. But im happy as it is. Its totally playable and really beautiful.



The game doesn't have neither TXAA nor SMAA. The game supports FXAA and MSAA. I am pretty sure you can inject externally SMAA if you want (haven't tried but most games allow it) which would be better than FXAA (in my opinion) since it is some kind of temporal antialiasing.

I just had to correct you, because you reported false informations.




Don't correct people if you aren't right yourself.


The game does support SMAA, FXAA and SSAA, when you start the game press options and you should see "Anti Aliasing" don't ask why it's not in the actual game settings.


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PostPosted: 29 Jan 2016, 01:30 
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anteronoid wrote:
X1XNobleX1X wrote:
How is the performance?

I'm running SLI 980TI at 5760x1200 almost max settings with the exception of HBAO+ and Anistropic Filtering.


Can't even run 60FPS (40-55FPS) even though both cards are running at 98-100% (SLI Issue?)

.



Pretty sure Nvidia is lying there. Turned on Anisotropic Filtering and got a reduction in FPS from 60s to 40s so I wouldn't say it has "negligible performance cost"


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PostPosted: 29 Jan 2016, 01:57 
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X1XNobleX1X wrote:
rogermorse wrote:
anteronoid wrote:
In short, turn down your AA to SMAA or TXAA (Although TXAA can be a bit blurry, but since you used low Anisotropic detail, a little blurriness is maybe cool for you). And turn up your Anisotropic detail to max, it wont cost you and you dont have a potato PC. :thumbup:

If i wanted for FPS after that i would go and look at Texture Levels and Shadow levels to get better fps. But im happy as it is. Its totally playable and really beautiful.



The game doesn't have neither TXAA nor SMAA. The game supports FXAA and MSAA. I am pretty sure you can inject externally SMAA if you want (haven't tried but most games allow it) which would be better than FXAA (in my opinion) since it is some kind of temporal antialiasing.

I just had to correct you, because you reported false informations.




Don't correct people if you aren't right yourself.


The game does support SMAA, FXAA and SSAA, when you start the game press options and you should see "Anti Aliasing" don't ask why it's not in the actual game settings.


:doh: people.. :roll: I actually meant the FXAA, but mixed them up in the head when writing.. was eating a icecream so could be the brain freeze, dunno. But thx for correctiong.

Anyway... sure the setting for AA is in game too, but not under the "Graphics settings", its in the "Display Setting". :wtf:

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| i7 6850K Broadwell-e @4.2Ghz | DDR4 32GB @3200Mhz| 2x Msi 1080 X | Asus X99 Deluxe II /H110i/AX1200iw |
| 3x Dell P2314H @ 5760x1080 + Philips 43" 4K IPS BDM4350UC Monitor + Oculus Rift CV1 |
| 1*Samsung EVO 960 500GB NVMe x4 gen.3 | 2x Intel SSD SATA III Raid 0 | 2x Intel SSD SATA III Raid 0 | 2x 2TB SSHD Seagate SATA III Raid 0 |
| Logitech G810 - G502 - G240 - G27 - G940 - | TrackIR 5 Pro | Saitek RHINO X55 HOTAS | Xbox One Elite Gpad |
Asus Vulcan Pro | Asus Xonar U7 | Sony STR-DE495P External Surround Home Cinema Reciever |


Last edited by anteronoid on 29 Jan 2016, 02:08, edited 1 time in total.

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PostPosted: 29 Jan 2016, 02:02 
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X1XNobleX1X wrote:
anteronoid wrote:
X1XNobleX1X wrote:
How is the performance?

I'm running SLI 980TI at 5760x1200 almost max settings with the exception of HBAO+ and Anistropic Filtering.


Can't even run 60FPS (40-55FPS) even though both cards are running at 98-100% (SLI Issue?)

.



Pretty sure Nvidia is lying there. Turned on Anisotropic Filtering and got a reduction in FPS from 60s to 40s so I wouldn't say it has "negligible performance cost"


Weird, could maybe be because of using some SSAA, I don't know. But I've never had to turn down Anisotropic settings, and i prefer not to As I cant stand blur. I want the texture as crisp as possible. But i could run some test with it tomorrow.

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| i7 6850K Broadwell-e @4.2Ghz | DDR4 32GB @3200Mhz| 2x Msi 1080 X | Asus X99 Deluxe II /H110i/AX1200iw |
| 3x Dell P2314H @ 5760x1080 + Philips 43" 4K IPS BDM4350UC Monitor + Oculus Rift CV1 |
| 1*Samsung EVO 960 500GB NVMe x4 gen.3 | 2x Intel SSD SATA III Raid 0 | 2x Intel SSD SATA III Raid 0 | 2x 2TB SSHD Seagate SATA III Raid 0 |
| Logitech G810 - G502 - G240 - G27 - G940 - | TrackIR 5 Pro | Saitek RHINO X55 HOTAS | Xbox One Elite Gpad |
Asus Vulcan Pro | Asus Xonar U7 | Sony STR-DE495P External Surround Home Cinema Reciever |


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