X1XNobleX1X wrote:
How is the performance?
I'm running SLI 980TI at 5760x1200 almost max settings with the exception of HBAO+ and Anistropic Filtering.
Can't even run 60FPS (40-55FPS) even though both cards are running at 98-100% (SLI Issue?)
Runs in the 40s with HBAO+
For me its really fine. 45-60 all time mostly 50ish. In this type of game the vsync is ok for me. Don't like it in shooters though.
I'll use all settings maxed, except Motion Blur=Off, DoF=Off and SMAA for Antialiasin.
I'm using the SMAA setting. If you use SSAA, keep in mind that it doubles or quadruples your resolution.
I tested it but that was a bit harsh for my setup and vram. Even with SMAA all 6GB is used to the max. So dual Titans would fit better i believe with 12GB vram if you wanna do 5760*1080 and SSAAx4.
Anistropic Filtering have very little to no change in framerate. As the nvidia guide says:
Quote:
"In Rise of the Tomb Raider players can choose between several Anisotropic detail levels, and a Trilinear mode for potato PCs."
"Performance: Anisotropic Filtering has a negligible performance cost on PC,
with the delta being just 1.2 frames per second between 2x and 16x. Trilinear Filtering does give you a significant speed-up, but no sane person should select the option unless they wish for the complete loss of texture fidelity game-wide."
You can find the very comprehensive guide here that shows all stat and settings and how it can affect framerate and quality for Rise of the Tomb Raider.
http://www.geforce.com/whats-new/guides ... ance-guideIn short, turn down your AA to SMAA or
TXAA FXAA (Although
TXAA FXAA can be a bit blurry, but since you used low Anisotropic detail, a little blurriness is maybe cool for you). And turn up your Anisotropic detail to max, it wont cost you and you dont have a potato PC.
If i wanted for FPS after that i would go and look at Texture Levels and Shadow levels to get better fps. But im happy as it is. Its totally playable and really beautiful.
*edit, icecream brain freeze... TXAA is a lie...