Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 17 Nov 2024, 22:41

All times are UTC [ DST ]




Post new topic Reply to topic  [ 33 posts ]  Go to page 1, 2, 3, 4  Next
Author Message
 Post subject: Unreal Tournament 2004
PostPosted: 21 May 2006, 21:13 
Offline
Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010


Widescreen Grade: B
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Unreal Tournament 2004

Unreal Tournament 2004 is an online FPS from Epic Games and Infogrames, and the follow-up to the previous entry Unreal Tournament 2003. Assault mode returns, and a new strategy-oriented mode called Onslaught is added. Possibly more notable are vehicles throughout the maps, some of which require multiple pilots to operate completely.


4:3


16:10


16:9


3x1



Last edited by The_cranky_hermit on 03 Mar 2015, 11:16, edited 3 times in total.
Edit


Top
 Profile  
 


PostPosted: 28 Aug 2006, 16:54 
Offline
Founder
Founder
User avatar

Joined: 13 Oct 2003, 05:00
Posts: 7358
Added 2560x1600 support based on Ruaviator's testing


Top
 Profile  
 
PostPosted: 28 Aug 2006, 17:40 
Offline
Insiders
Insiders
User avatar

Joined: 15 Apr 2005, 23:27
Posts: 1172
110* FOV works well at 1680x1050 on ONS :) i prefer 4:3 on DM though personally, to much to distract with widescreen :P

_________________
P8Z68-V Pro | 2600K | HR02 | HD5850 | 2x4GB Vengeance LP | 128GB M4 + 6TB | X-Fi > HD595 | AX850 | Tai Chi | PB278Q | G110 + Deathadder 2013
P8Z77-V | 3570K | Mugen 2 | HD5850 | 2x4GB Vengeance LP | 500GB | X-750 | Fractal R3 | U2212HM | G110 + G400
P8H77-I | G860 | 4650 | 2x2GB XMS | 320GB | CX500 | Prodigy | T22B350EW | MX518
DC3217IYE | 1x4GB Vengeance | 64GB M4 | TX-42VT20E


Top
 Profile  
 
PostPosted: 24 Dec 2006, 19:01 
Offline
User avatar

Joined: 24 Dec 2006, 18:56
Posts: 764
You can scale also your hud under User.ini


[Engine.HUD]
bSmallWeaponBar=true
bHideHUD=false
HudOpacity=200.000000
HudScale=0.764894
HudCanvasScale=1.000000
bMessageBeep=true
bShowWeaponInfo=true
bShowWeaponBar=True
bShowPersonalInfo=true
bShowPoints=true
bCrosshairShow=true
bShowPortrait=True
bNoEnemyNames=False
CrosshairScale=1.200000
CrosshairOpacity=0.900000
CrosshairStyle=0
ConsoleMessageCount=3
ConsoleFontSize=4
MessageFontOffset=0
bShowPortraitVC=True
CrossHairColor=(B=255,G=255,R=255,A=255)

Only don't know what canvasscale exactly does.


Top
 Profile  
 
PostPosted: 24 Dec 2006, 19:44 
Offline
Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
Does this actually prevent the HUD from stretching? If it does, and you can demonstrate this with a pair of screenshots, UT2004 can be upgraded to a B+.


Top
 Profile  
 
PostPosted: 25 Dec 2006, 14:05 
Offline
User avatar

Joined: 24 Dec 2006, 18:56
Posts: 764
What resolution pics do you want to see?


Top
 Profile  
 
PostPosted: 25 Dec 2006, 16:11 
Offline
Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
Anything 4:3 and anything 16:10 will do. Preferably 1024x768 and 1280x800, but higher resolutions will do. Just make sure you either use thumbnails or resize them to 640x480 and 768x480. Also, make sure you tell us what settings you are using for each setting that's relevant (resolution, FOV, HUDScale, and HUDCanvasScale).


Top
 Profile  
 
PostPosted: 26 Dec 2006, 14:15 
Offline
User avatar

Joined: 24 Dec 2006, 18:56
Posts: 764
Did found someting usefull.

http://utforums.epicgames.com/showthread.php?p=24725256
I don't know if it works because i haven't my widescreen monitor yet. I've tested these screenshots on my 19'ich crt monitor

Normal 1280x1024


Normal 1280x800


hudscale ,25 1280x1024


hudscale ,25 1280x800


canvasscale ,5 1280x1024


canvasscale ,5 1280x800


Top
 Profile  
 
PostPosted: 26 Dec 2006, 23:18 
Offline
Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
Seems to me that HUD scaling won't do anything to solve the stretching. It scales the HUD in both dimensions, and you need to shrink it in the X component without changing the Y component in order to undo the stretching.


Top
 Profile  
 
PostPosted: 27 Dec 2006, 10:22 
Offline
User avatar

Joined: 24 Dec 2006, 18:56
Posts: 764
More then that i don't know of the hud so, it probably will be the same grade? :( :P


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 33 posts ]  Go to page 1, 2, 3, 4  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group