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PostPosted: 21 Apr 2011, 21:51 
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Joined: 02 Jun 2008, 18:00
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Fsfhjgfhjjs nous anjnnahjns. Sub Shannon and annjd


Last edited by theberlindoctor on 08 Apr 2015, 22:55, edited 1 time in total.

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PostPosted: 22 Apr 2011, 00:33 
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Joined: 02 Jun 2008, 18:00
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Sigh, after more research, it looks like this might be the situation..

http://www.youtube.com/watch?v=R3ZdrwXEzcs&feature=player_embedded

Tho if anyone else has any input, it would still be appreciated.


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PostPosted: 23 Apr 2011, 23:29 
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Joined: 06 May 2006, 12:46
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To truly address FOV in MSFS, you need to make a bunch of camera view slices to fill the external rendering area. There are a few simpit specific forums that explain how this is accomplished. To clarify though when you add more cameras you divide the efficiency MSFS has to render everything. It's a tradeoff.

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Brad Hawthorne
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Nthusim Pty. Ltd. | www.nthusim.com


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PostPosted: 16 Jun 2011, 06:31 
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Joined: 02 Jun 2008, 18:00
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Thanks, Hawthorne. I know its a bit dated, but moving cross country will do that. Can you point me to those simpit threads you mentioned? Also, what kinds of performance hits are we talking here, 20-30%?


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PostPosted: 13 Mar 2012, 16:23 
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Joined: 13 Mar 2012, 15:58
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I use NVIDIA Surround and can not change FOV for MSFX X. Are any solutions ?


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PostPosted: 20 Oct 2013, 15:31 
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Joined: 16 Oct 2012, 12:25
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BHawthorne wrote:
To truly address FOV in MSFS, you need to make a bunch of camera view slices to fill the external rendering area. There are a few simpit specific forums that explain how this is accomplished. To clarify though when you add more cameras you divide the efficiency MSFS has to render everything. It's a tradeoff.


Brad are you familar with the FSX FOV hack?

http://www.tocaedit.com/


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