[quote]Oh my god... can't Valve fix this themselves? Should be a snap to do this.
I conducted an extended email conversation with Valve on that very point. After repeatedly not understanding my questions, their ultimate answer was "sorry, we can't help with that. Try to find some assistance on the forums." :? :roll: Wish I had a channel to the actual developers rather than customer support....
Honestly, I can't really blame Valve. I'm seriously shocked that a lot of their games (that are 4-5 years old) even work natively with surround at all. All I had to do to get games like L4D2 and TF2 to work with my setup was set a custom resolution in the launch options.
Anyway, technology like Eyefinity is still pretty new. Sure, gaming with 3+ monitors probably isn't. But, I can say through my experience of working in the industry that most game studios only plan for what most gamers use on their computers, which is probably
one widescreen monitor (or an older 4:3 aspect monitor). Even then if a game is launched primarily for console (PC being an afterthought), some game studios don't seem to give a lick about how the PC performs at all. And I'm sure most gamers out there don't have 3 monitors for gaming, so getting their huds to work for so many different configurations is more work than they're willing to slap manpower at.
Yeah, it's frustrating to have to work around, but...I'm still thinking that in the future, more game studios will make their huds more customizable out of the box. Here's to hoping!