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PostPosted: 28 Nov 2009, 18:34 
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Widescreen is natively Hor+.
Surround requires editing Config.xml found in
(XP) C:Documents and SettingsLocal SettingsApplication DataAspyrStar Wars The Force Unleashed
(Win7) C:Documents and SettingsBouhApplication DataLocalAspyrStar Wars The Force Unleashed

Anyone know how to kill the framerate cap ? 30 fps max in Surround is guaranteed to make your eyes bleed :(

4:3


16:9


3x 16:10


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PostPosted: 29 Nov 2009, 02:35 
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Disable vsync for the FPS cap. I waqs stuck at 30 but with vsync off i still get 50fps or so averagte, and tearing is minimal.

What's the method for achieving th?

EDIT: oops, wrong game i was thinkign of. I have not found a way to kill the cap. But teh console vcersion are apperently capped at 30fps, too.

Forcing AA doesn't appear to do anything.


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PostPosted: 29 Nov 2009, 02:38 
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Can you force AA?


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PostPosted: 29 Nov 2009, 05:26 
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ooo pretty in TH, i liked this game on wii so I may like it on PC.

I know some games have not just a vsync cap but a engine cap, like UT3 I think had one @ 60fps and I shut it off for benchmarking by finding the engine cap limit and changing it. Not sure if you can do it the same for this game.

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PostPosted: 29 Nov 2009, 08:06 
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That sure looks nice. Judging by the comments regarding gameplay I will probably grab this when it hits bargain-bin prices. Of course there is no PC demo for me to try that might encourage a purchase sooner. :(

Sucks about the fps cap, and why would they choose 30? I assume this is a custom Lucasarts engine?

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PostPosted: 29 Nov 2009, 21:33 
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That sure looks nice. Judging by the comments regarding gameplay I will probably grab this when it hits bargain-bin prices. Of course there is no PC demo for me to try that might encourage a purchase sooner. :(

Sucks about the fps cap, and why would they choose 30? I assume this is a custom Lucasarts engine?


If I am not mistaken the fps cap is not 30, thats why its higher with it off. But Vsync will only give you 60fps if your average fps is like 60+, if not then the next lowest sync-able number is 30fps. From there if your computer cant handle 30fps average it goes to 20fps.

Turning down some options for a high frame rate may yield enough extra fps to show this theory to be true.

I learned this information with a google search a long time ago "30fps vsync" or something like that, as its not the first game at all that I have had this problem.

Update: Hey!

There is also a 1.1 patch out now for the game that has some performance improvements and a few small bug fixes.

http://www.gamershell.com/news_86876.html

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PostPosted: 30 Nov 2009, 00:39 
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Naw, it's hard-capped at 30. I doubt a aptch woudl remove that cap. I dont; recall ANY game having a 30fps cap removed from patching/ Liek a couple Silent Hill games.. bastards.

Thanks for patch info. I was going to bitch about the 400+mb size, but ig uess it's not too bad when the game is 23gb.

:::Correction: 28gb, patched. Yikes.


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PostPosted: 30 Nov 2009, 10:58 
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23GB wow thats some serious HDD space even for me who has 6 1TB hdd's lol.

(was so tempted to take advantage of the $140 2TB Samsung deal on blackfriday)

I'd cringe if I was a SSD owner with only like 80GB space.

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PostPosted: 30 Nov 2009, 11:57 
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That sure looks nice. Judging by the comments regarding gameplay I will probably grab this when it hits bargain-bin prices. Of course there is no PC demo for me to try that might encourage a purchase sooner. :(

The demo of Force Unleashed on consoles was in no way indicative of the full game. The demo was awesome. The same level from the full game is also awesome. The later levels get progressively poorer. At least IMO. I'll probably pick it up when it's going for a tenner or sommat.


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PostPosted: 30 Nov 2009, 17:50 
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Naw, it's hard-capped at 30. I doubt a aptch woudl remove that cap. I dont; recall ANY game having a 30fps cap removed from patching/ Liek a couple Silent Hill games.. bastards.

Thanks for patch info. I was going to bitch about the 400+mb size, but ig uess it's not too bad when the game is 23gb.

:::Correction: 28gb, patched. Yikes.

OMG who are the stupid developpers who thought using uncompressed data files was a good idea :roll:


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