Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 14 Nov 2009, 20:47 
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Joined: 29 Jul 2007, 05:24
Posts: 1512
Location: NZ
I have had awful problems with the SP mode only...played MP for hours with no probs. I have actually taken my 2nd card out and that seems to be getting me further, though I haven't had a chance to fully test. Will do that this evening.

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PostPosted: 14 Nov 2009, 21:03 
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Joined: 21 Sep 2009, 19:29
Posts: 68
I am finding that in CoD MW2, my best resolution is 4098x768 for 3 21.5" monitors with TH2GO. I have been playing with the tool to try different aspect ratios, but haven't been able to figure out what will give it that non-stretched appearance. Other resolutions I have have available:

3072x768 (works alright)

3840x1024 (looks the best, but leaves large black areas in between the monitors)

4320x900 (very stretched)

5040x1050 (off centered)

Any help would be greatly appreciated as far as what number I should type in with what resolution to get it to look normal!


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PostPosted: 14 Nov 2009, 21:12 
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Joined: 29 Jul 2007, 05:24
Posts: 1512
Location: NZ
Use the WideScreenFixer and just select your correct monitor set up:

http://imk.cx/pc/widescreenfixer/

latest version

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PostPosted: 14 Nov 2009, 22:57 
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Joined: 06 Jun 2006, 08:56
Posts: 616
Well it is a reasonable price considering, here in NZ, that every packet from the net is hand (well hoof) delivered by a sheep!


Not the only thing over there that is delivered by a sheep...I hear that the pron is all sheep based over there as well. It also correlates with NZ not needing to have any "red light houses", just sheds with sheep, large gum boots, velcro gloves, a bit of hay and a coin slot.

:nudgenudge


EDIT: Thanks Mach1.

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PostPosted: 15 Nov 2009, 00:40 
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Joined: 29 Jul 2007, 05:24
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...you forgot large gumboots and velcro gloves!

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PostPosted: 15 Nov 2009, 01:31 
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Joined: 02 Oct 2006, 13:55
Posts: 104
Played a good few hours online using the fix again tonight works a treat and not been banned yet :D


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PostPosted: 15 Nov 2009, 04:18 
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Joined: 06 Sep 2009, 10:35
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PostPosted: 15 Nov 2009, 04:24 
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I played an hour or so without the fixer and had a decent time.

It's not as bad as everyone made it out to be.

The match-making system works fine, and the party and invite system are pretty cool when you want to play with friends.

If you think about it, MW1 had a broken server browser that never worked right. "13000 servers found, displaying a random batch of 33 of those servers for no reason."

It brought back the Quake days when my friends and I would connect to servers by passing around IP addresses instead of saying "I'm on so-and-so server; come join!"

Instead, the conversation would go as:
A: "I'm on so-and-so server; come play!"
B: "I don't see it. What's the name again?"
A: "so-and-so"
B: "No, it's not there. What's the IP?"
A: "Hang on, let me kill this person and get to a safe spot."
*delay*
A: "Ok"
*drop console, find IP*
A: "The IP is 123.12.23.45"
B: "What was that number again?"
A: "45"
B: "It didn't work."
A: "Oh, I see, it has a different port, use 12345"
B: "Ok, that worked, let's get it on!"


Now, with match-making:
*click invite*
*select friends*
*click Find game*
*wait for other slots to fill up*
*play*


Aside from that... yeah, I miss lean, but the more I play the more I get used to it. It's alright because no one else has lean, either, so there's no advantage/disadvantage. Other than that, MP does feel a bit choppy/stutterty/laggy at times. Just running forward or moving around often doesn't feel as smooth as it did in MW1, but it's not so bad that you can't play. It's probably something you'll get used to later, or have the problem go away with a different set of people.

I do like the awards, accolades, challenges, weapons, attachments, etc.

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PostPosted: 15 Nov 2009, 05:48 
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Joined: 28 Jun 2009, 22:17
Posts: 760
yeah I see it can be very efficient at a couple of things.
but a server based system could have kind of the same features, you'd just need a couple of "server supervisors" where individual servers would register, and the server supervisor would pass requests such as invites & player transfers ...
of course it would need to be thought of in more details than the scope of this short simple post but it's doable.

As I see it, you have to "get used" to this system flaws, and I don't like that very much.


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PostPosted: 15 Nov 2009, 10:10 
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Joined: 06 Oct 2008, 22:11
Posts: 410
I played an hour or so without the fixer and had a decent time.

It's not as bad as everyone made it out to be.

The match-making system works fine, and the party and invite system are pretty cool when you want to play with friends.

If you think about it, MW1 had a broken server browser that never worked right. "13000 servers found, displaying a random batch of 33 of those servers for no reason."

It brought back the Quake days when my friends and I would connect to servers by passing around IP addresses instead of saying "I'm on so-and-so server; come join!"

Instead, the conversation would go as:
A: "I'm on so-and-so server; come play!"
B: "I don't see it. What's the name again?"
A: "so-and-so"
B: "No, it's not there. What's the IP?"
A: "Hang on, let me kill this person and get to a safe spot."
*delay*
A: "Ok"
*drop console, find IP*
A: "The IP is 123.12.23.45"
B: "What was that number again?"
A: "45"
B: "It didn't work."
A: "Oh, I see, it has a different port, use 12345"
B: "Ok, that worked, let's get it on!"


Now, with match-making:
*click invite*
*select friends*
*click Find game*
*wait for other slots to fill up*
*play*


Aside from that... yeah, I miss lean, but the more I play the more I get used to it. It's alright because no one else has lean, either, so there's no advantage/disadvantage. Other than that, MP does feel a bit choppy/stutterty/laggy at times. Just running forward or moving around often doesn't feel as smooth as it did in MW1, but it's not so bad that you can't play. It's probably something you'll get used to later, or have the problem go away with a different set of people.

I do like the awards, accolades, challenges, weapons, attachments, etc.


talk about fail comparison..

in MW1... server list comes up, you filter by ping, gamemode etc... etc... can save favourites and so fourth...

What is wrong with that?

Why couldn't they just add a "quick match" button for noobs...?

Instead of "match making" and dropping dedicated servers....

Also with steam integration... they could have made it possible to simply go "join game" on your steam friends list rather than introduce IW.net


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