[quote]Yeah this interested me as well, it sounds alot like going back to the roots of SLI with 3dfx etc.
IIRC SLI just worked back then, and you got a 95% increase in FPS, none of this profile bullshit or anything, and games ranging from a negative % increase to 90% increase because of it.
Fixed.
Quite a few games show negative scaling when profiles aren't accurate.
...
And yeah, I loved that about 3dfx SLI, too - nearly perfect scaling going from one card to two. Pity 3dfx went belly up, really. :( Their FSAA routines were ahead of the game, too - ATi has just gone back to using the same methods as 3dfx used to, as it's better quality... but with a hell of a performance drop if the card doesn't have spare shaders to burn.
still at first I was impressed but later in several games the difference in the fact that each line was calculated by a different GPU was pretty obvious with an easy to see kind of blur caused by lines not being synchronous !!