It only works for games that support it doesnt it? or does it work at the OS level so that all applications and games work.
It sits at an OS level but only for 3D full screen apps. The desktop looks a little crazy when out of full screen mode. It injects itself into most DirectX and OpenGL apps. Only game I've ran into an inssue with so far is WoW. Everything else has worked. I think it might have to do with anti-cheat mechanism within the game checking to see if anything is injected in via 3rd party apps. Makes me wonder if some PunkBuster type games might have issues too. I'm having a decent success rate on games so far though.
If AMD would put something like Sol7 into Catalyst drivers a key suggestion would be tryng to get it to work outside of 3D mode on the desktop. That would be a huge feat and would make the circular screen experience a lot more functional. The reason why I say the uncorrected desktop looks a little crazy is that the circular screen introduces a "hump" in the center of every projector view. There us an upward bow in the center of every projection. This is 100% corrected via Sol7 though when in 3d mode. No idea how AMD could do this on a driver level outside of 3d mode, but if they could make the experience standard throughout it would be great.
If AMD's goal is to make the non-sci-fi equivalant of the "holodeck", projector edge blending and pre-warping built into the Catalyst driver would be a must.