Sorry for the epic necro ( :hide ) but I just wanted to add that I'm currently working on a fix/work-around for this issue. I'm running 5040x1050 on Eyefinity (5870) and I too am experiencing the ultra-zoomed-in FOV 90 that basically makes the game unplayable. Typing "fov 150" in the console (no " ") will change the FOV, but as soon as you zoom in or engage the Overdrive ability (hold sprint for 3-4 seconds) the game switches back to default FOV. When Overdrive is engaged the game switches to a third-person camera and your character runs extra fast. So when the camera switches from first-person to third-person it changes FOV as well.
Since this is the UT Engine we're dealing with here, a non-default FOV value won't just "stick" even if you enter it in every .ini .INT and .cfg file you can get your hands on. This makes me sad.
Nevertheless, unless some sort of patch is released (doubtful), we'll have to work with scripts within the "S8Input" file found in your C:Users%USERNAME%DocumentsMy GamesSection8S8GameConfig folder (Windows 7) or C:Documents and Settings%USERNAME%My DocumentsMy GamesSection8S8GameConfig (Windows XP).
Basically right now I'm playing around with adding "FOV 150" and "OnRelease FOV 150" scripts to my BGA_Sprint and GBA_ZoomContinuous binds. So far my issue is that because Overdrive isn't engaged by hitting an additional button (just holding sprint) the switch to third-person "triggers" the FOV change back to default - it isn't triggered by pressing a key, which means I can't make a standard bind to fix it.
I wonder if the UT Engine allows "wait" commands like Source does? Gotta read up a bit since this is my first UT Engine game.
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