Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 19 Jun 2009, 10:44 
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Joined: 19 Apr 2008, 22:46
Posts: 144
This game has me stumped, it uses just about every widescreen mode imaginable.

Main menu is fixed 16:9, pre-rendered cutscenes are fixed 16:9, the game itself hor+ (with HUD stretch), the in-game menus are vert-, and real time rendered cutscenes are vert-.

Whacky huh? Widescreen modes work fine, but triplehead modes are wide enough to break things. The biggest problem is the in-game menu being vert-, causing the layout to break when the aspect ratio gts much wider than 16:9.

I've shot an email off to the developers, Terminal Reality. Who knows, maybe we'll get a patch to make triplehead work 100%. It's really close as is...



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PostPosted: 20 Jun 2009, 10:44 
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Joined: 20 Sep 2007, 08:05
Posts: 104
just beat the game today, what a game. i wish it was a little longer but every board is solid. they did an amazing job with this game. i'm really hoping they can pump one out every year like call of duty. or even have a sand box game like gta where you have to go around catching ghosts online with your buds. that'd be to cool :D

games great, highly recommend it to any gb fan.


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PostPosted: 21 Jun 2009, 18:32 
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Joined: 19 Mar 2004, 15:19
Posts: 298
It bothers me immensely the COOP mode was stripped out of the PC version and left in the Console versions. I wouldnt buy it on PC (or the consoles, which I have too) out of principle now.

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PostPosted: 22 Jun 2009, 01:11 
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Joined: 19 Apr 2008, 22:46
Posts: 144
It bothers me immensely the COOP mode was stripped out of the PC version and left in the Console versions. I wouldnt buy it on PC (or the consoles, which I have too) out of principle now.
They also made the PC version half the price of the console version ($30 vs $60), which does help make up for it...besides, PC games are more easily patched than console games; they may very well offer coop as a download later on.

Even without coop, the single player campaign is a blast (totally worth $30), and we still get something the consoles don't (much better graphics in addition to triplehead).


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PostPosted: 23 Jun 2009, 20:24 
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Joined: 10 Apr 2009, 20:27
Posts: 25
I enjoyed this game as well, and didn't really mind how it looked in surround screen. The center screen looks great and the sides are just a little stretched.


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PostPosted: 17 Jul 2010, 17:21 
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Joined: 09 Feb 2010, 20:11
Posts: 131
I tried to go to the option to select the resolution on this game and I get a "1440 x 900 widget error" lol. I can't even get the actual game to start. Just the menu.

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PostPosted: 19 Jul 2010, 18:17 
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Joined: 29 Mar 2008, 17:19
Posts: 205
Just tried this game with Nvidia Surround, appears to crash to desktop if you try to select Options -> Audio/Video, and when you finish the movies to start a Career and the loading screen random freezes (pressing esc drops you back to desktop). The movies and text look pretty low res so I think its running in 640x480.

Turned off Surround and it played 1680x1050 but was compressed (everyone tall), probably as I have tried to force it to 5040x1050 in the ini file.

If someone can get the game to work in Nvidia Surround, let me know what drivers you are running, and paste the contents of your settings.ini file located at %USERPROFILE%AppDataLocalGHOSTBUSTERS (tm)

Looks pretty fun (played the training level single monitor) but hard for me to play single monitor games any more...

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PostPosted: 19 Jul 2010, 22:33 
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Joined: 06 Mar 2008, 17:20
Posts: 3424
Could this be because of the 30Hz lock that's enabled by default ? Anyway, here's the relevant part of my file (5040x1050 on TH2G, no refresh rate lock, max details). Hope it helps.
Code:
[MainWindow]
   posX2=0
   posY2=0
   sizeX2=5040
   sizeY2=1050
   
   [Graphics]
   gamePIXX=5040
   gamePIXY=1050
   rendererDLLPath=tridx8tl.dll
   firstTimeFlag=0
   subtitleMode=1
   currentBoard=0
   gameBrightness=0.5
   bumpMapFlag=1
   textureDetail=1
   wideScreenFlag=0
   shadowMapDetail=2
   softParticles=1
   megaDamage=1
   SSAO=0
   shadowMaps=1
   mirrorDetail=1
   bookDetail=1
   lockTo30Hz=0
   lockTo60Hz=0
   antiAliasMultipleX=1
   antiAliasMultipleY=1
   runWindowed=0
   frapsMode=0
   backBufferCount=1


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PostPosted: 19 Jul 2010, 22:37 
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Joined: 09 Feb 2010, 20:11
Posts: 131
Is there no way to go to 120Hz? :(

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PostPosted: 20 Jul 2010, 11:10 
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Joined: 06 Mar 2008, 17:20
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Sorry - I disabled both the 30- and 60-Hz locks. So yeah, you should be able to play at 120Hz...


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