Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Re: Prototype
PostPosted: 12 Apr 2011, 12:09 
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Joined: 06 Nov 2008, 01:08
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I can't get that blasted mediafire crap to work, won't let me DL the file. :nudgenudge


Ill upload it to the WSGF FTP tonight, and post the link later in this thread. :wink:


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 Post subject: Re: Prototype
PostPosted: 12 Apr 2011, 13:16 
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I can't get my native resolution to be that high though, how would I use it?

It works with all desktop resolutions


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 Post subject: Re: Prototype
PostPosted: 12 Apr 2011, 16:47 
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I can't get that blasted mediafire crap to work, won't let me DL the file. :nudgenudge


K ive included a link for the multi-monitor fix in the Prototype's Detailed Report, under the Multi-Monitor Specific Solution.


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 Post subject: Re: Prototype
PostPosted: 13 Apr 2011, 08:41 
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Joined: 28 Nov 2010, 22:18
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Thanks duder :rockout


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 Post subject: Re: Prototype
PostPosted: 27 Jun 2011, 13:13 
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Replace the whole "resolution field" with 9999s and the game will run at your desktop res. That's right, it'll always run at your *current* desktop resolution - this fix is not even limited to your native res alone !!




Cool. Thanks.

Not sure how i missed this so long ago, but after seeing a video on Prototype 2, I got the itch to play the original again.


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PostPosted: 17 Aug 2011, 11:22 
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Joined: 17 Aug 2011, 11:15
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Hi - does anyone have the hex to enable anti aliasing?

Im using a 6970 with 2GB of vram and it wouldnt let me enable aa or 1080p. Ive enabled 1080p using the modded dll file posted above but I would like to enable aa as well.
I know i could force anti aliasing through ccc but i would much rather enable it permanently in the dll file (so i dont have to keep opening ccc and adjusting settings each time i want to play another game).

thanks in advance


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 Post subject: Err.. i didn't; have any
PostPosted: 17 Aug 2011, 13:53 
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Err.. i didn't; have any problem enabling AA. I turned it on before using the edited .DLL though.


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PostPosted: 17 Aug 2011, 14:42 
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Err.. i didn't; have any problem enabling AA. I turned it on before using the edited .DLL though.


Thanks for the reply. It wouldn't let me change aa before or after replacing the dll.
Does this mean aa settings are stored in a different file? (since you overwrite the dll - and your aa settings still remain)


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PostPosted: 18 Aug 2011, 01:11 
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Okay i just fired up my game and I can change the AA to anything I want , while using the edited .DLL. I'm using the .DLL that references your desktop resolution for a display, and lists the in-game resolution as "Label".

Get it here: http://www.mediafire.com/?tnyytylqmn1


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PostPosted: 18 Aug 2011, 02:34 
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Ppl may also download the .DLL directly from the game's Detailed Report, its uploaded to the WSGF FTP.


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