Heh, spoke too soon. I started to work on the Detailed Report and I ran into some bad news. Turns out while 1440x900 works flawlessly for me (it's also my panels native resolution), every other widescreen resolution I've tried (1024x600, 1280x720, 1280x768, 1280x800, and 1366x768) has had major problems in fullscreen mode.
First, gameplay goes to a mock windowed mode and when you hit escape to go back to the menu and then click resume, the FOV is all out of whack; zoomed in, fisheyed, bobbing and rotating like Freeman has had a few too many drinks. I've never seen anything like it before. On top of that, my AF, AA, and VSync settings are all reverted back to default. None of these things happen with 1440x900.
However, if I add -window to the shortcut to start the game in window mode, all of these resolutions work perfectly fine (while windowed). The renderer is fine, there's no FOV problems, etc.
If any of you have the retail game I'd really like to get your experiences with this hack (especially if your panels offer different native resolutions). I can't believe 1440x900 would work without any issues but every other resolution has problems.
I guess I should do more extensive testing before posting confirmed solutions. This is the second time I've been burnt because the first resolution I tried worked perfectly, while virtually all others fail.
|