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 Post subject: The Last Remnant
PostPosted: 26 Mar 2009, 06:21 
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Widescreen Grade: A
Ultra-Widescreen Grade: C
Multi-monitor Grade: C
4k Grade: Incomplete

Read Full Detailed Report - The Last Remnant

Square Enix and their JRPG stable are wading back into the PC pond and this is the first dipped toe. Thank your friends at omnipresent Microsoft.


4:3


16:10


16:9


21:9


3x1


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Last edited by czarman on 11 Apr 2016, 14:50, edited 3 times in total.
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PostPosted: 26 Mar 2009, 08:15 
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Could you highlight where the pixels are lost or gained? Comparing all of your shots against the default 16:9 shots, everything lines up on the very top and bottom.

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PostPosted: 26 Mar 2009, 18:13 
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Could you highlight where the pixels are lost or gained? Comparing all of your shots against the default 16:9 shots, everything lines up on the very top and bottom.


I tweaked the screen change section to hopefully make more sense.

This is what is happening, I think.

1920x1200 has a viewable picture range of 1920x1080. However the 1920x1200's 1920x1080 picture range has an additional row of vertical pixels added to the top and bottom of the picture range as compared to a native 1920x1080 resolution. The sides are the same meaning there is some stretching.

When I mean stretching I am talking about a few pixels out of 2+ million but it is still there. Unless something else is going on.


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PostPosted: 26 Mar 2009, 18:52 
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Hmmmmm. I edited again. For some reason my slideshow viewer was cropping the top and bottom of the 16:9 image which resulted in my confusion.


However...

Cranky, some elements move based on aspect ratios. The "Morale" in the battle screen and the North indicator on the minimap. Flaw?


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PostPosted: 26 Mar 2009, 19:43 
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Cranky, some elements move based on aspect ratios. The "Morale" in the battle screen and the North indicator on the minimap. Flaw?

Unless there's some obvious misalignment going on, I don't think we should call it a flaw. I can't see anyone being upset that the word "Morale" covers up a few pixels of the emblem in widescreen but not in 4:3, if that's your worst example.

So let's call this certified.


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PostPosted: 15 Apr 2009, 07:05 
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TH information:

Pillarboxed in TH.

1024x768, 4:3


1920x1080, 16:9


1920x698, "Ben-Hur" mode


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PostPosted: 21 Apr 2009, 19:03 
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New grade, to reflect new rules:

Calculated grade: B+

Pillarboxing in TH is a blemish

CCE: 100%


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 Post subject: Re: The Last Remnant
PostPosted: 11 Apr 2016, 14:52 
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Updated the DR with a new Solution.

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 Post subject: Re: The Last Remnant
PostPosted: 16 Apr 2016, 23:28 
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I've been waiting for a fix to this game for years, thank you!


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 Post subject: Re: The Last Remnant
PostPosted: 17 Apr 2016, 07:31 
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Hallelujah!

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