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 Post subject: Sacred 2: Fallen Angel
PostPosted: 10 Feb 2009, 18:47 
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Joined: 28 Jan 2008, 21:55
Posts: 8
I just picked up this game on steam, I was in the mood for some diablo style hack and slash, and was having some issue's getting this to work with triplehead2go. Working with some people on the Sacred2 forum (thank you AzureRealm~!) we found some scripts that are editable to make it playable.

Locate your options.txt file for steam users its under:

C:xxSteamsteamappscommonsacred 2scriptsoptionsDefault.txt
Make a copy of this file before editing it, in case something goes wrong.
For some reason, my options file was completely missing the most of the values for camera and video, if you are like me you need to paste these in the optionsdefault.txt file between the other set of variables.

camera = {
behaviour = 0,
cam1_rotx_emax = -1.22,
cam1_rotx_max = -0.99,
cam1_rotx_min = -0.48,
cam1_trackdist_max = 850,
cam1_trackdist_min = 220,
cam2_rotx_emax = -1.22,
cam2_rotx_max = -0.99,
cam2_rotx_min = -0.48,
cam2_trackdist_max = 850,
cam2_trackdist_min = 220,
cam_autorot_speed = 0.5,
cam_autozoom_max = 800,
cam_autozoom_min = 100,
cam_autozoom_speed = 1,
cameraDamping = 1,
cover_detection_dist = 1000,
customsettings = 0,
dng1_rotx_emax = -1.22,
dng1_rotx_max = -0.9,
dng1_rotx_min = -0.48,
dng1_trackdist_max = 710,
dng1_trackdist_min = 150,
dng2_rotx_emax = -1.22,
dng2_rotx_max = -0.9,
dng2_rotx_min = -0.48,
dng2_trackdist_max = 710,
dng2_trackdist_min = 130,
editorDevCam = 0,
heromenu_rotx_emax = -1.22,
heromenu_rotx_max = -0.99,
heromenu_rotx_min = -0.48,
heromenu_trackdist_max = 510,
heromenu_trackdist_min = 150,
leaf_occlusion_fact_x = 1,
leaf_occlusion_fact_y = 2,
}
video = {
detail_env = 33,
detail_fx = 1,
detail_gfx = 2,
detail_grass = 500,
detail_grnd = 2,
detail_light = 33,
detail_physx = 0,
detail_shd = 0,
detail_tex = 2,
fsaa = 3,
fullscreen = 0,
gamma = 0,
hardware_mouse = 1,
height = 1024,
quality = 5,
scaleUI = 0,
simplepointlight = 0,
vsync = 1,
weather = 0,
width = 3840,
}




Change

cam1_trackdist_max = 850,

to

cam1_trackdist_max = 1500,

And this made the game playable for 3840x1024, users with the triplewide, will want to set that to an even higher value most likely.

BEFORE camera fix:



AFTER:


Hope this helps someone ^-^


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 Post subject: Sacred 2: Fallen Angel
PostPosted: 11 Feb 2009, 00:02 
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Editors
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Joined: 06 Mar 2008, 17:20
Posts: 3424
Nice stuff, thanks :) The game doesn't look totally unplayable at its default settings, which is great already - but real Hor+... hmm, lovely.

I have to try that game, now that my Titan Quest days are pretty much history. How's the camera controls in sacred 2 ? Can you zoom & rotate at will ?


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 Post subject: Sacred 2: Fallen Angel
PostPosted: 17 Feb 2009, 22:52 
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Insiders
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Joined: 22 Aug 2007, 19:00
Posts: 647
Oh the game is totally unplayable at default settings, its zoomed in so much you can't see 5 feet away from you as monsters are attacking you with range...

but this game isn't really worth the time it takes to install it anyway, unless you're a real hardcore hack&slasher.


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 Post subject: Sacred 2: Fallen Angel
PostPosted: 05 Jul 2009, 02:38 
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Joined: 28 Jun 2009, 22:17
Posts: 760
some of you might want to check out replies (mine in particular) to the sacred 2 DR

just thought I would update you guys,on my findings without copy/pasting everything.

[url]http://www.widescreengamingforum.com/node/10589#comment-186723]


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