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PostPosted: 24 Nov 2008, 00:51 
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3840x1024 HUD here

Ok guys, I updated this to work with 3840x1024.. also I went ahead and moved the infected HUD to the right spots as well as the voice chat icons.


http://rapidshare.com/files/172159869/l4d-hud-3840x1024.zip

Extract to
Steamsteamappscommonleft 4 deadleft4dead



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Unfortunately I tried but couldn't move the chat to the middle monitor (changing the settings related to Chat or MessageBox did nothing). There might still be a way to move the score panel from the left to the middle, but it's not very important IMO since you don't need to look at it often.

I think I also figured out how to modify these values for triplehead2go resolutions.. I got the voice placement correctly on my first try at least, so I'm assuming they are right.

For 3x1680x1050 you need to add 768 to every xpos value that you want to move to the middle
For 3x1280x1024 you need to add 600 to every xpos value that you want to move to the middle

If someone wants to try tweaking the original CFG that Paddy posted and test it for 3x1680x1050 with my suggestion of adding 768, then we can see if my hypothesis is correct.

------------

So what is my hypothesis?

The HudLayout.res file is made for 640x480. Whenever the resolutions changes then all values are automatically scaled according to this. But what if the aspect ratio changes?

I believe the values are locked to the height being 480, so for example if your resolution is 1280x1024 then to the hudlayout.res its like you have 600x480. If your resolution is 1024x768 then it's 640x480, if it's 1920x1200 then it's 768x480.

So basically that's how I got the 600 value and the 768 value is by getting the corresponding proportional resolution with a height of 480.


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PostPosted: 24 Nov 2008, 02:27 
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Joined: 12 Mar 2007, 00:15
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For 3840x1025 use these values.. search the heading to make life easier.
To move weapons/inventory part of the HUD
HudWeaponSelection
"xpos" "1100"

To move the player (your) health info etc.
CHudLocalPlayerDisplay
"xpos" "r725"

To move the other players info/health etc.
CHudTeamDisplay
"xpos" "600"

Noticed theses values have been changed too, not sure what they all do :?
HudVoiceStatus
"xpos" "r730"
HudChat
"xpos "610"
HudMessagePanel
"xpos" "720"
HudInfectedVOIP
"xpos" "r730"
HudIntensityGraph
"xpos" "675"
HudLeavingAreaWarning
"xpos" "610"
CItemPickupPanel
"xpos" "600"


Values taken from text file from Downtown1


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PostPosted: 24 Nov 2008, 09:10 
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I changed quite a few other values (like voice record location, infected health/charge bar location) so I would just recommend readers copy & paste from my earlier post then changing every value manually.

For those interested in which values are important: I have not noticed a discernable effect for changing HudChat, HudMessagePane, HudIntensityGraph, HudLeavingAreaWarning, or CItemPanel.

All the other values should be evident from the name.


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PostPosted: 24 Nov 2008, 20:45 
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Thanks again Paddy. makes life a well of a lot easier. Had my first go last night with my clan, was good until my patchy 'net connection meant I kept loosing the server grrrrrrrrrrrrr

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PostPosted: 24 Nov 2008, 22:07 
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All right updated 3840x1024 HUD (or anyone using that aspect ratio)...

Things fixed:
all health bars, all charge bars, all weapon locations, all voice icon locations (both for survivor and infected), chat box and chat history

Things remaining to be fixed:
Death notices (most important IMO, changing HudDeathNotice in HudLayout.res does not work though), maybe but unlikely scoreboard panel (tried editing ScoreBoard.res but there are too many values to experiment with them all), lastly crosshair size (doesn't appear to be a HUD option unfortunately, maybe if we replace the crosshair texture with a smaller one?).

---------
http://rapidshare.com/files/172159869/l4d-hud-3840x1024.zip

I commented above every value that I changed (what it does etc) and it has the old value there too for reference.
----------

If anyone here wants to test 5040x1050 then I could probably make a version for that too, however I can't test it myself since I only have 3840x1024.

Just to repeat, one pretty much just needs to add 768 to every xpos value to fix it for WS, and 600 to fix it for non-WS.


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PostPosted: 29 Nov 2008, 18:38 
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Joined: 29 Mar 2008, 17:19
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I have Left 4 Dead Full Version working with SoftTH v1.07b, but 5040x1050 is a little choppy for me, would like to try 4320x900, can someone list the settings I would need to change? Thanks in advance, intense game, can be exhausting after a few hours...


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PostPosted: 01 Dec 2008, 22:58 
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I guess nobody is playing this with 3840x1024 (or Infected with 5040x1050) or they would've said my pastes expired :roll:.

tricky, just change your resolution to what you want.. HUD for 5040x1050 will work since its the same aspect ratio.


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PostPosted: 02 Dec 2008, 01:19 
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I'm not going to bother trying to mod the HUD until updates slow down. They just happen too often.

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PostPosted: 02 Dec 2008, 01:41 
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What do you mean, they don't update the HUD in every update. I went past several updates with my custom HUD and it never got overwritten.


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PostPosted: 07 Dec 2008, 21:39 
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Joined: 08 Sep 2005, 23:22
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I guess nobody is playing this with 3840x1024 (or Infected with 5040x1050) or they would've said my pastes expired :roll:.

tricky, just change your resolution to what you want.. HUD for 5040x1050 will work since its the same aspect ratio.


I just purchased L4D and tried clicking on your links for 3840x1024 and got a 404 error.

Any chance you can post them here? I edited some, but would like to have access to your previous brilliant work.... :)

Thanks!

Wazoo

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