[quote]Don't expect to be able to spin the camera around without picking up the mouse and recentering it several times.
Ugh, typical designed for analog mini toggle control set. I don't call that a good port. If you don't take the time to design in a separate control scheme for mouse without removing the dead zone and tailoring it to the speed of digital peripherals vs analog you've done a lazy port job. Sounds like they tried to compensate for not having done that by making the camera speed dynamic, which isn't going to fool most that don't play console games.
Then again it's EA, what else could one expect from them. I had similar doubts about Ubi making the PC version of FC 2 well, and it plays like a console run n gun game, although at least it has a good control scheme. These guys should stick to publishing, at least then they only screw up the marketing end, though of course support can suffer too, but that's getting common with PC games.
That's only in aiming mode, which you aren't supposed to use unless you already have a target in front of you. It's a deliberate design, once Isaac lifts his heavy weapon up and goes into precision aiming he isn't supposed to be able to dance around in circles like a lunatic.
The game has a very heavy focus on immerison, and the controls were designed with this in mind as well. Even simply walking around no longer functions in the usual sliding feet way we're used to. He takes actual steps like a normal person, and the camera movement and controls revolve around this body movement, rather than his body magically adapting to the player controls and somehow gliding along the floor in an unrealistic fashion.
The entire game is deliberately designed around Isaac's physical limitations. That's why it feels strange adapting to.
Edit: Also, one other thing to note is that, while in Aiming Mode, moving up and down is much easier to do, than turning side to side, as Isaac has to put more effort into turning his entire body rather than simply looking up or down.