Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 08 Oct 2008, 07:00 
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Joined: 23 Oct 2005, 02:06
Posts: 71
first of all, this game is Vert- like all unreal 3 engine games

on top of that, the game uses an fov of like 60 so it feels worse than looking through a tunnel..

any ideas of how to increase the fov to 90? or even enable the console?

UPDATE: look below for solution


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PostPosted: 08 Oct 2008, 07:32 
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Joined: 23 Oct 2005, 02:06
Posts: 71
HACKED SOLUTION:
E:Documents and SettingsnameMy DocumentsMy GamesBIA Hells HighwaySumacGameConfigSumacInput.ini

ADD:
Bindings=(Name="L",Command="fov 100",Control=False,Shift=False,Alt=False,Chord=False)

under [SumacGame.SumacPlayerInput]


but this breaks zooming, figuring out a way to maybe reset regular fov when zooming so it doesnt break it.

anyone know the command for resetting fov to default? i could combine it in the zoom script button and bind it

i'll keep updating u guys.


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PostPosted: 08 Oct 2008, 07:57 
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Joined: 08 Oct 2008, 07:55
Posts: 1
Thanks.

Why do console ports always leave this in their games with no way of changing it in the options at least. I hate it.


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PostPosted: 08 Oct 2008, 09:25 
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Joined: 21 Mar 2006, 05:01
Posts: 1993
Indeed.

I still find it a bit of a shock when PC-only games still have widescreen troubles issues..


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PostPosted: 08 Oct 2008, 09:27 
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Joined: 23 Oct 2005, 02:06
Posts: 71
pics:

normal view: http://img505.imageshack.us/my.php?image=screenshot00002nq2.jpg

modded view: http://img158.imageshack.us/my.php?image=screenshot00001cd6.jpg

normal view: http://img158.imageshack.us/my.php?image=screenshot00004ea1.jpg

modded view: http://img158.imageshack.us/my.php?image=screenshot00003vy2.jpg


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PostPosted: 08 Oct 2008, 09:43 
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Joined: 23 Oct 2005, 02:06
Posts: 71
UPDATE:

so i made a script so that it zooms in when you press "hold button to aim" button. THIS IS NOT A TRUE solution, but it allows you to zoom in when you aim at least.

in SumacInput.ini, replace the line with .ZOOMHOLD to:


Actions=(Id=IA_ZoomHold,Alias=".ZOOMHOLD",Names=("Zoom"),Command="ZoomIn | FOV 40 | OnRelease ZoomOut | OnRelease FOV 100")


u can change the 40 and 100 to whatever u want. i like 40 so i can see my nice gorey headshots, and 100 is ur regular view. works well for 16:10 resolution imo.


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PostPosted: 08 Oct 2008, 17:46 
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Joined: 31 Aug 2007, 14:15
Posts: 59
I still find it a bit of a shock when PC-only games still have widescreen troubles issues..


Agreed, although Hell's Highway is for PS3/Xbox360/PC.


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PostPosted: 08 Oct 2008, 18:34 
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Joined: 22 Jul 2007, 17:27
Posts: 44
I can't even get the game to run right.

I have not made any changes to the config files, but when launch the game, I hear the sounds but my screen is just black. It's not even getting video, the monitors' powerbutton is blinking as if it's not getting signal.

When I use the arrow keys on the keyboard I can hear clicks from the menu, but no display on my screen.

Any ideas?


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PostPosted: 09 Oct 2008, 00:09 
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Joined: 21 Mar 2006, 05:01
Posts: 1993
Does you computer meet the minimum specs, your video card in particular?


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PostPosted: 09 Oct 2008, 01:28 
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Joined: 22 Jul 2007, 17:27
Posts: 44
I have resolved the problem.

The game was defaulting to 1280x720 Resolution, which the triplehead does not support.

So I connected one of the monitors to a the second input on the on the GeForce 8800. I went into the game using that as my display and changed the resolution to a TripleHead support res.

Now I can go into it with my standard TripleHead setup just fine.

Used to get the same problem with TDU.


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