Of course anyone who has high end parts knows about torrenting,
Then you are completely in agreement with CliffyB's statement.
Maybe if developers would take the time to actually release demos for us there would be slightly less pirating, who knows?
Crysis had a demo, and it's the most pirated game of all time (so far - Spore still has a chance of surpassing it).
You know, a long time ago about the only game companies I even knew were ID and Epic. These days both are pirate targeting ego-inflated waste of space.
Pirate targeting? They're *avoiding* pirates. Targeting them would involve going after them. Not jumping ship to avoid having their games stolen by them.
I say publications, online or offline, should refuse point-blank to publish anything from those 2 and any other with similar motives so they stop making or inflating excuses and get back to what we pay their games for, good, fun, games.
Your proposal doesn't make a whole lot of sense. This isn't a one-or-the-other kind of thing. It's quite possible for a company to make good fun games *and* blame pirates if/when the games fail commercially. It's not as though these company's games would magically increase in quality if they stopped "making excuses" (though it's rather hard to call it that when the data on piracy is so easily accessible). Here's my proposal - consumers should buy the games that they perceive to be of quality, and not pirate anything on the market. That way companies won't be able to blame pirates for their failures, because if they make a good game it won't be a failure.