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[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Halo: Combat Evolved
PostPosted: 14 Aug 2008, 17:46 
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Joined: 08 Dec 2006, 06:01
Posts: 1060


Widescreen Grade: C
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: C
4k Grade: Incomplete

Read Full Detailed Report - Halo: Combat Evolved

Halo: Combat Evolved is a first person shooter developed by Bungie Studios and published by Microsoft Games. Released on November 15, 2001, it was a launch title for the Xbox and helped push the console ahead in the console war. It was ported to the PC and Mac in 2003 and has spawned several sequels. The player assumes the role of Master Chief, the rank of a cybernetically enhanced warrior who is fighting to save Earth from an alien race called "The Covenant." Deserted on a mysterious "Halo" ring world, he is left to discover its deadly secrets.


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 Post subject: Halo:Combat Evolved
PostPosted: 15 Aug 2008, 01:27 
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Joined: 07 Nov 2005, 04:16
Posts: 3010
Does the FOV hack work fine in multiplayer?

Grade: D+

CCE: 98%

Hack solution is a damaging flaw.


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 Post subject: Halo:Combat Evolved
PostPosted: 15 Aug 2008, 21:29 
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Wait...what? D+? Really? Seeing as plain-old Vert- is C(+), it would actually score higher if no one had bothered to create the FOV tool? Or is there something else wrong that I'm missing?


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 Post subject: Halo:Combat Evolved
PostPosted: 15 Aug 2008, 22:44 
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Joined: 08 Dec 2006, 06:01
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Does the FOV hack work fine in multiplayer?

Grade: D+

CCE: 98%

Hack solution is a damaging flaw.
From what I experienced, the FOV worked fine in multiplayer without getting booted.


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 Post subject: Halo:Combat Evolved
PostPosted: 15 Aug 2008, 23:26 
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Joined: 14 Nov 2006, 15:48
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Wait...what? D+? Really? Seeing as plain-old Vert- is C(+), it would actually score higher if no one had bothered to create the FOV tool? Or is there something else wrong that I'm missing?


I'm with marine even though you get a better experience the score still drops, at the very least a hack should continue to produce a C/C+ assuming it works flawlessly in multiplayer, If it does not then it deserves a D.


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 Post subject: Halo:Combat Evolved
PostPosted: 16 Aug 2008, 01:14 
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Joined: 16 Aug 2008, 01:04
Posts: 3
If you want to use a custom resolution all you have to do is go to your shortcut properties and add "-vidmode width, height, refreshrate" (eg. "-vidmode 1680, 1050, 60") to the target. This should work for any resolution although I have only tested it up to 2560 x 1600. Last I checked the 1.08 patch breaks Bitterbanana's FOV hack so you might want to look for an up to date version or something else to post since 1.08 is going to become a mandatory update soon (if it hasn't become one already).


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 Post subject: Halo:Combat Evolved
PostPosted: 16 Aug 2008, 01:14 
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Joined: 07 Nov 2005, 04:16
Posts: 3010
Hack solutions result in a D grade. That's how the grading system has worked since it existed. If you want to propose a change to the grading system itself, this isn't the right place for it. The Insider's "Site Updates & Requests" board is more appropriate if you want to make a thread there.


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 Post subject: Halo:Combat Evolved
PostPosted: 16 Aug 2008, 03:19 
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Joined: 08 Dec 2006, 06:01
Posts: 1060
If you want to use a custom resolution all you have to do is go to your shortcut properties and add "-vidmode width, height, refreshrate" (eg. "-vidmode 1680, 1050, 60") to the target. This should work for any resolution although I have only tested it up to 2560 x 1600. Last I checked the 1.08 patch breaks Bitterbanana's FOV hack so you might want to look for an up to date version or something else to post since 1.08 is going to become a mandatory update soon (if it hasn't become one already).
...I was using 1.08 and the FOV hack worked fine for me in both singleplayer and multiplayer.


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 Post subject: Halo:Combat Evolved
PostPosted: 16 Aug 2008, 04:07 
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Joined: 13 Oct 2003, 05:00
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Wait...what? D+? Really? Seeing as plain-old Vert- is C(+), it would actually score higher if no one had bothered to create the FOV tool? Or is there something else wrong that I'm missing?

We tend to be hard on devs who could have given us more than they did. If we can come up with a solution for Hor+ WS, then they should have up front.

The fact that a 3rd party unraveled their code and wrote a patch to fix their issue (that they could have avoided, and/or could have fixed in their own patch) points to the fact that either they don't support our vision, or are lazy.

I guess in this sense, it may be more a reflection of the dev than the game. But the fact that they made the community work so hard counts against them.


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 Post subject: Halo:Combat Evolved
PostPosted: 17 Aug 2008, 22:32 
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Joined: 17 Aug 2008, 22:22
Posts: 6
16:9: 86.0730329272
16:10: 80.0806445763


The game uses a FOV of 70 by default, that is correct, but that is not the right FOV for the game. It looks normal with a FOV of 90 on a 4:3 Display, just like it should look. They had to change it to 70 for the xbox. On the PC, of course, you can use a FOV of 90. And if you have an 16:10 screen, you should use a FOV of 100!


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