Here's how you can help. Start by saying the minimum criteria for a game to recieve a D or better for widescreen support from you. Then the minimum for a C, and so on. If you want to include +'s and -'s, go ahead. Be as detailed as possible, and feel free to make references to the MGL or other terms that are used on this site.
D
Must have MGL classification of Stretch, Vert-, or Hor+.
If MGL classification is stretch, it must support at at least one mainstream widescreen resolution (includes 1280x720, 1280x768, 1280x800, 1680x1050, 1920x1080, 1920x1200).
If singleplayer is important, the majority of the game must be playable at 'D' level or better.
If multiplayer is important, it must be possible to set a server to allow 'D' level support or better.
Examples: Battlefield Vietnam, Max Payne 1&2, Need for Speed: Most Wanted
C
Must have MGL classification of Vert- or Hor+.
Must support at least one mainstream widescreen resolution.
Must support at least one mainstream widescreen FOV proportion (16:9, 15:9, 16:10).
If singleplayer is important, 90% or more of the game must be playable at 'C' level support or better.
If multiplayer is important, the majority of servers must allow 'C' level support or better.
Method for enabling 'C' support must be a one-time fix, it can't require the user to do anything special each time you play the game.
Examples: Battlefield 2, Half-Life (Steam-powered), Star Wars: Republic Commando
B
Must have MGL classification of Hor+.
Must support ALL mainstream widescreen resolutions.
Must use the correct FOV proportions for all mainstream widescreen resolutions.
If singleplayer is important, the entire game must be playable at 'B' support or better.
If multiplayer is important, all servers must allow for 'B' support or better.
Method for enabling 'B' support must be either .ini or Native.
Examples: DOOM 3, Giants: Citizen Kabuto, Psychonauts
A
Must have MGL classification of Hor+.
Must support every widescreen resolution that Windows can handle.
Must use the correct FOV proportions for all mainstream widescreen resolutions.
HUD must not be stretched.
If singleplayer is important, the entire game must be playable at 'A' support. Cut-scenes must meet the standards as well.
The game must support all of this natively (patches are allowed). Enabling widescreen must not require anything outside of the ingame options screens.
If multiplayer is important, all servers must allow for 'A' support.
Examples: Black & White 2, Half-Life 2, NASCAR Racing 2003
So go ahead, post your own. And let me know if any of my examples are inaccurate.
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