[quote]... that still doesn't mean that the FOV at 16:9 wasn't the one they specifically chose. Just because they didn't enforce a common vertical FOV does not mean that they didn't develop the game primarily for 16:9.
No one will ever convince me that, Bioshock was designed in widescreen with that FOV.
Why not? Surely you understand that it uses fairly standard FOV for a console based FPS game, even the ones which were the previous generation ones which were developed primarily for 4:3 output and properly adapted to support widescreen using Horz+?
I think they just wanted to sell their game and said anything they thought the buying public would want to hear in order for them to buy it ...
The comments from KL and 2K were just that.
Sure, that is obviously a big part of Levine's job. So people wanted to hear that BioShock would have a wider view for widecreen users and he told us it would.
However, the people actually making BioShock built the experience to include things like a splicer running by the edge of your view just as you walk into a room. If they had made the narrower aspect ratios Horz-, then 4:3 users would miss seeing such elements of the game. That is the difference we are seeing with current generation console games, they are build to run in widescreen and hence have to maintain a fixed horizontal FOV to allow narrower aspect ratio users to see the designers view, where as previously games were generally designed around a 4:3 view and required a fixed vertical FOV to allow wider aspect ratio users to have the designers intended us to in our views.
Are you serious? Are you high?