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PostPosted: 24 Mar 2008, 08:01 
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Joined: 08 Dec 2006, 06:01
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I would suggest to NOT get COD4. The singleplayer is quite short, and the difficulty system is insanely idiotic.


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PostPosted: 24 Mar 2008, 09:04 
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Joined: 20 Feb 2007, 05:14
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I'm surprised you haven't played the HL2 episodes yet, they're both quite good. D:


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PostPosted: 24 Mar 2008, 09:40 
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Joined: 19 Sep 2006, 11:49
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I would suggest to NOT get COD4. The singleplayer is quite short, and the difficulty system is insanely idiotic.


You found the game difficult? :?


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PostPosted: 24 Mar 2008, 10:54 
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[quote]I would suggest to NOT get COD4. The singleplayer is quite short, and the difficulty system is insanely idiotic.


You found the game difficult? :?

I played on the second hardest difficulty and i found it rather hard, I was stuck at the end of the sniper level, by the farris wheel took over 15 trys easily.


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PostPosted: 24 Mar 2008, 13:25 
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Joined: 24 Jul 2007, 15:25
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That was the level that gave me the most trouble, too.

I second checking out Painkiller for laughs, and Red Faction games.


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PostPosted: 24 Mar 2008, 16:40 
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Joined: 02 Jan 2006, 18:49
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The end of All Ghillied Up is actually very easy even on Veteran if you know where to go and how to set up the claymores. It can actually be done without firing a shot, and that's with no cheats whatsoever.

Highlight to reveal intel info:

If you are aware of the last intel pickup in All Ghillied Up, you will have no trouble finding this spot. Across from the double doors you find that last AGU intel piece in is an inset corner of an apt house where you can hide. If you aren't aware of where those double doors are, go SE from where you lay Mac down. You'll pass through an opening in a wooden fence across from the bumper cars and it's just up ahead on the right.

There is a reason you must focus a bit on those double doors as sometimes troops come out of them, sometimes not, depending on where you are. Thus claymore placement is crucial, so first I'll tell you the claymore trick. First off, don't use ANY claymores until you get to this part of the mission, they're simply not needed elsewhere and you just end up wasting them. The only reason to put a claymore facing the double doors is if you don't have that intel piece, but you must be far enough away from them when the wave of enemy support choppers come (which is when it opens) and get there before the doors close to get it.


My setup spot is SE of where you lay Mac down, past the bumper car area, through a gap in a wooden fence, and across from some double doors. It is a corner inset of the apt building across from those doors.

In placing claymores DO NOT set Mac down on his sniping spot until you have first placed ALL the claymores you already have. This means you have to set him down near where you place each claymore and not stray too far from him or you will fail the mission for leaving him behind. Place a couple claymores behind the house with the inset corner, heading away from the bumper cars and to your left. Then set one just before you round the corner of the house near the corner inset facing away from the bumper cars. If you don't stray from the corner inset until it's time to load Mac in the chopper, you won't need to place one facing the double doors opposite the corner inset. If you stray from the corner inset spot too far after the enemy support choppers start coming, those double doors will open and troops will come out of there.

Place the other claymores between the corner inset and the wooden fence until you have no more. Put Mac on his sniping spot and whalah!, suddenly you have another full set of claymores to use! I don't really consider this a glitch though as Mac tells you earlier to place a claymore before he gives you his. Instead I think it's a bit odd that when he gives you his you are stuck with the amount he has even if you haven't used any of yours yet. Sure it's probably due to a carry limit, but odd just the same. You'll have enough now to easily defend the area between the corner inset and the bumper cars, which is where the majority of enemies come from. If you think you have enough place one more behind the house, or in front of the double doors, or facing away from the bumper cars between the corner inset and the back of the house.

This method is so easy I actually played it once without firing a shot until I went to pick up Mac. If you use grenades when you leave to pick up Mac it could be done without shooting at all. One thing I've not experimented much with is placing claymores between the wooden fence and bumper cars. I tend to use them more defensively than offensively though as you can really only count on each one taking out one guy, and obviously there are lots of guys. Thus I proritize the guys that are advancing on my hiding spot.

When the first wave comes a few troops and/or dogs will come from behind the house, the remainder will come in front of the house and go toward Mac or over by the bumper cars, hiding behind the wooden fence to fire and/or lob grenades at you. You can easily stay out of grenade range by tucking into the corner inset and waiting for the grenade indicators to dissapear. The claymores will take care of them if they advance toward you.

To take out the enemy quicker, lean around the corner of your hiding spot and use an assualt rifle, the sniper rifle or grenades. You can shoot them right through the wooden fence. It's one of the best things about this spot as the AI seem to think they can duck down behind it but they get shot right through it. I tend to use the AK mostly, it punches through fences well and there's always plenty ammo to pick up.

When the Big Bird extraction chopper comes, there will be a few lingering enemies on your side of the wooden fence but in front of the house firing at the guys guarding the chopper, these are the ones you can save the grenades for if you wish. It's easy as pie to take them out as they don't see or hear you coming. The rest is just a matter of the route you take to Mac and back to the chopper to avoid fire. If you weave between the ferris wheel and ticket booth it provides great cover.


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PostPosted: 24 Mar 2008, 20:16 
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Joined: 19 Sep 2006, 11:49
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Eh, I don't know why all this preparation. I played the level not on the hardest setting, but the one bellow it and I let the other sniper lie down where he was supposed to and I just moved beyond the ride up the very small hill and I just sniped away the enemy incoming forces. Finished it on my first try, didn't even come close to losing that level.
And I am not bragging, just saying how it happened and why I find it difficult to see the game as a difficult game. :P


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PostPosted: 24 Mar 2008, 21:18 
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Joined: 08 Dec 2006, 06:01
Posts: 1060
[quote]I would suggest to NOT get COD4. The singleplayer is quite short, and the difficulty system is insanely idiotic.


You found the game difficult? :?I didn't say I found it difficult. I said the difficulty system was idiotic.

On normal the damage system is just about the same, except you don't get hit. It's as if the difficulty system only adjusted the accuracy of your enemies instead of giving you more health. You could run around like an idiot with a pistol and kill everybody on normal, simply because your enemies can't hit you.

That takes all the fun out of it.

On veteran, it's much different. Your teammates are invincible, which leads to a lot of other issues. On the "hunted" level, there is a moment that you have to dash from cover into a basement (early on in the level). During all of this, there's a chopper and hordes of enemies trying to kill you. You have a teammate behind you, watching the door to the cellar and standing idly by. He never gets shot. NEVERTHELESS, the moment that you walk out from cover you get torn to shreds.

Why?

The thing that is most annoying, however, is the AI. It's idiotic. I'm sorry, but it is. The AI takes priority over you. This causes your teammates to be able to push you out of cover, especially in situations when there is little cover to begin with. Most notably is the Silo section of "No fighting in the war room," where you have to pass four silos to get to the control room. At the beginning, there is a slight outcropping which allows you to get cover and throw a grenade into one of the silos, and therefore kill one of the enemies and proceed on your way. But because of the AI system, often times I would get pushed out of that little bit of cover to be blown to bits.

Why?

Most damning of all is the fact that there are some things that are blatantly unrealistic. You are the rookie. You are supposed to be behind your teammates as they push forward, giving commands. Why are YOU the one who is leading everybody? It may be a video game, but if they were taking that type of idea, why not have you be the leader of a squadron instead of a rookie who should have no field experience to begin with.

Then there's the fact that they sent three people into a nuclear launch facility to prevent the apocalypse, but that's another story.....

And for the musings on the the Chernobyl levesl, I thought they were easy. All Ghillied Up I finished on the first try, and One Shot, One Kill I finished with only one retry at the extraction point.


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PostPosted: 24 Mar 2008, 21:27 
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Joined: 19 Sep 2006, 11:49
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Dude, I don't even like the game, don't worry. :lol:


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PostPosted: 24 Mar 2008, 22:40 
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Joined: 07 Nov 2005, 04:16
Posts: 3010
I tried to get into it about 1 year ago, and couldn't get past the old school graphics. A shame.

You could try this:
http://www.fileshack.com/file.x/3001/System+Shock+Rebirth+Beta+1


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