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 Post subject: Crysis 1.1 patch
PostPosted: 08 Jan 2008, 23:27 
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Joined: 20 Feb 2007, 05:14
Posts: 544
http://www.fileshack.com/file.x/11604/Crysis+Retail+Patch+1.1

Fixed:
*Fixed: Potential crash in D3D10
*Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.
*Fixed: Inconsistent damage dealt to vehicles when shot by LAW.
*Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix
*Fixed: Memory leak with FSAA modes
*Fixed: Infinite ammo hacks.
*Fixed: Memory leak in D3D10 when switching screen modes
*Fixed: Muti optimizations
*Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position.
*Fixed: Crash when loading savegame with level exported recently by editor
*Fixed: Virtual keyboard does not function properly when a game pad is connected
*Fixed: Users can lose the ability to look around with the Right Stick
*Fixed: Setting screen resolution to "default" stops user from selecting last resolution
*Fixed: Bug when changing resolution in D3D10
*Fixed: Issues with Depth of field and water droplets in D3D10
*Fixed: Crash on NaN warning

Updates:
*Added: Motion Blur UI and V.SYNC UI options
*Optimized: Motion blur
*Optimized: FSAA (Full Scene Anti-Aliasing)
*Optimized sound id implementation
*Enabled VSync functionality in D3D10
*New benchmarking files for ice CPU benchmark.
*http/xmlrpc password protected remote control session
*Marked debug cvars as cheat
*F12 (screenshot) now works in restricted mode as well

Tweaks:
*Reduced LAW splash damage vs. infantry in PowerStruggle mode
*Slowed Rocket projectile speed down in MP slightly
*Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection
*Reduced grenade explosion radius in multiplayer
*Clamped water tesselation to avoid cheating in MP
*MultiGPU improvements with depth map updates


Let's see how much they've optimized! o/


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 Post subject: Crysis 1.1 patch
PostPosted: 08 Jan 2008, 23:48 
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Joined: 08 Dec 2006, 06:01
Posts: 1060
Wow, it's out?

Funny, I don't see anything about it actually running supa-fast :?


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 Post subject: Crysis 1.1 patch
PostPosted: 09 Jan 2008, 00:01 
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Joined: 20 Feb 2007, 05:14
Posts: 544
I'm pretty much assuming they just made it more stable.


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 Post subject: Crysis 1.1 patch
PostPosted: 09 Jan 2008, 07:35 
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Joined: 08 Dec 2006, 06:01
Posts: 1060
Also, didn't they say at one point that optimization for quad-core CPUs was coming in the first patch?

With the new patch I only see a very slight performance increase (if it's there at all).


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 Post subject: Crysis 1.1 patch
PostPosted: 09 Jan 2008, 08:28 
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Joined: 30 Nov 2007, 19:53
Posts: 1
Do you know if I can play previously saved games after installing the patch?


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 Post subject: Crysis 1.1 patch
PostPosted: 09 Jan 2008, 09:00 
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Joined: 08 Dec 2006, 06:01
Posts: 1060
Do you know if I can play previously saved games after installing the patch?
Yes you can.


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 Post subject: Crysis 1.1 patch
PostPosted: 09 Jan 2008, 10:18 
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Joined: 02 Jan 2006, 18:49
Posts: 913
I've been waiting for feedback on this patch to determine if it's worth buying the game and playing it on my current spec vs waiting for a better patch or until I build my next rig by end of the year.

After Googling "Crysis patch 1.1 test" I ended up skimming through several forum threads most of which had testimonials of a noticeable FPS increase averaging around 5 FPS I would say on both Vista and XP. Aside from FPS increase most said the game plays smoother too.

Thus I decided to go ahead and finally buy the game through a seller that had it for the equivalent of about $33.50 locally over the counter. It included USPS 2-3 day priority mail shipment too so I should get it soon.

BTW, for those having trouble installing the patch you have to have the game in the state it was after install, with absolutely no tweaks. Some speculate it's a decision Crytek made to minimize further mp hacks.

I'll report back with my FPS average both before and after the patch when I get the game. I'm averaging 30 FPS in the demo with settings better than I'd hoped for with my spec. I'm hoping that will rise to 35 FPS with the patch.


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 Post subject: Crysis 1.1 patch
PostPosted: 09 Jan 2008, 10:28 
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Joined: 27 Jul 2004, 17:42
Posts: 3436
@ xads ...

Please follow the forum rules ...

From the Profile Page ...
Signature:
Use this block of text to display your system specs. There is a 512 character limit. Please no images.

Please keep the text (colored text is fine) between sizes 9 and 11 (using BB Code). Run your specs horizontally (rather than vertically), and limit to four lines at normal forum width.


Thank you ... 8)


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 Post subject: Crysis 1.1 patch
PostPosted: 09 Jan 2008, 11:17 
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Joined: 25 Dec 2007, 23:15
Posts: 5
You can download the patch with a superfast mirror from i3d.net!

http://forum.i3d.net/downloads.php?do=file&id=568.


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 Post subject: Crysis 1.1 patch
PostPosted: 09 Jan 2008, 15:56 
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Joined: 24 Dec 2006, 18:56
Posts: 764
Also, didn't they say at one point that optimization for quad-core CPUs was coming in the first patch?

With the new patch I only see a very slight performance increase (if it's there at all).


Quad core users with SLI are the lucky ones, about 5-8 fps improvements :wink:

Did a search a little and i don't own the game :lol:


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