Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 04 Dec 2007, 17:49 
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Joined: 28 Feb 2007, 15:34
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Hi Everyone,

I am pleased to announce that we worked with the folks over at 2K Boston to bring TripleHead2Go users full Surround Gaming support for Bioshock in their most recent patch release.

You can download the patch here:
http://www.2kgames.com/bioshock/support


Happy Surround Gaming! :cheers


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PostPosted: 04 Dec 2007, 18:22 
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Hi Everyone,

I am pleased to announce that we worked with the folks over at 2K Boston to bring TripleHead2Go users full Surround Gaming support for Bioshock in their most recent patch release.

You can download the patch here:
http://www.2kgames.com/bioshock/support


Happy Surround Gaming! :cheers


Yes... This is GREAT news as I've been waiting to play Bioshock until my hardware allowed excellent TH2Go support.

In the patch notes I see it says:

Added compatibility with Matrox TripleHead2Go - Allows Bioshock users to play in Surround Gaming Mode across 3 screens simultaneously
Added rendering support for TripleHead2Go

What does "added rendering support for TH2Go" actually mean??

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PostPosted: 05 Dec 2007, 05:20 
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:?:

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PostPosted: 05 Dec 2007, 09:09 
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Joined: 22 Aug 2007, 19:00
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Does anyone have any screenshots? I'm assuming they just set the horizontal FOV correctly, same thing as the unofficial fix that was out months ago?


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PostPosted: 05 Dec 2007, 09:38 
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Joined: 27 Jul 2004, 17:42
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No screenshots as yet ... but there is now an extra option in the "Graphics Options" in the game.
It is at the bottom of the page ... "Horizontal FOV Lock" ... set to ... OFF and the FOV automatically adjusts correctly for your screen ... Widescreen or TripleHead.

The HUD is still stretched over the 3 screens as with the FOV tool Racer_S made.


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PostPosted: 05 Dec 2007, 14:21 
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Joined: 24 Jul 2007, 15:25
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I just tried out the new patch. Here are some screenshots:








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PostPosted: 05 Dec 2007, 19:08 
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PostPosted: 05 Dec 2007, 19:14 
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Maybe I can work on the HUD stretching and align it to the center screen at some point in time.
That would be cool ... 8)


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PostPosted: 12 Dec 2007, 02:36 
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So is it the same as the unofficial patch from earlier ago? I see no difference in the FOVs.


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 Post subject: Re:
PostPosted: 20 Oct 2010, 23:50 
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Joined: 23 Apr 2009, 12:06
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Maybe I can work on the HUD stretching and align it to the center screen at some point in time.


Any luck with it? :bowdown


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