Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Advent Rising
PostPosted: 20 Apr 2006, 14:16 
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Insiders
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Joined: 11 Dec 2008, 23:51
Posts: 685
Location: Germany


Widescreen Grade: B
Ultra-Widescreen Grade: B
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Advent Rising

Advent Rising is a third-person action game developed by GlyphX Games. The story was created with the help of science fiction writer Orson Scott Card. Players control the human Gideon as he seeks revenge for the destruction of the human race by the Seekers. Another alien race, the Aurelians, unlock hidden powers within Gideon that allow him to break out the superhuman stick. Through repeated uses Gideon will grow more deadly with the weapons and abilities he possesses. A choice made early in the game will determine which set of cinematics the player will see as they progress through the game. This choice also has a major impact on the end of the game. Your planet has been destroyed and your friends are dead. Time to take out the alien garbage.


4:3


16:10


16:9


21:9


3x1


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Last edited by czarman on 23 May 2016, 09:16, edited 6 times in total.
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PostPosted: 20 Oct 2007, 02:55 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
[Admin Edit of Original Post - Information moved to DR entry. Link is available in original post.]


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PostPosted: 20 Oct 2007, 02:58 
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Joined: 07 Jul 2007, 23:55
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There is a switch in the ini files to remove the black bars in the game.

This stretches the image vertically and is not recommended.


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PostPosted: 20 Oct 2007, 04:59 
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Joined: 07 Nov 2005, 04:16
Posts: 3010
==Singleplayer anomalies==

Is the "opening ship scene" part of gameplay, or is it a cut-scene? Also, your screenshots of stretched 2D screens should go here.

==Grading==

Calculated grade: D+

Major unresolved issues: None
Minor unresolved issues: None

Summary of widescreen-related flaws:
High-maintenance solution
Stretched 2D screens
Stretched HUD
Stretched FMVs


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PostPosted: 20 Oct 2007, 05:59 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
In-game with the ship.


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PostPosted: 20 Oct 2007, 12:58 
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Joined: 16 May 2006, 14:55
Posts: 238
There is a switch in the ini files to remove the black bars in the game.

This stretches the image vertically and is not recommended.


I thought I was the only person who noticed that /applaud.


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PostPosted: 22 Nov 2007, 22:53 
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Joined: 24 Jun 2007, 01:37
Posts: 4
I actually prefer the WideScreen=True switch. It removes the black borders and stretches it vertically, then I run it at 1280x960 (not 1280x800) with my video drivers set to "monitor scaling" witch stretches it horizontally and corrects the aspect ratio.

Then I use the F4=FOV 85 trick as well.

Looks great and no black bars!


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