Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Breath of Fire IV
PostPosted: 16 Aug 2007, 02:46 
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Joined: 07 Jul 2007, 23:55
Posts: 2866


Widescreen Grade: Unsupported
Ultra-Widescreen Grade: Unsupported
Multi-monitor Grade: Unsupported
4k Grade: Unsupported

Read Full Detailed Report - Breath of Fire IV

Breath of Fire IV is part of the popular console-RPG series developed by Capcom. The fourth installment of this series makes the rare jump to the PC gaming world.

Create your three-person party from a selection of six varied individuals including the winged Nina, the fox-kin Ursula, the cat-like Cray, and the mysterious, dragon-kin, Ryu. A console-style battle system awaits you with unique twists like the combination system that allows consecutive attacks to synergize with each other. Customize your characters development with master trainers located throughout the game that bestow new skills and abilities to your party.

Time to come get your old-school kicks in a widescreen package.



4:3


16:10


16:9


3x1



Last edited by Tanuki on 21 Aug 2015, 12:24, edited 2 times in total.
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PostPosted: 16 Aug 2007, 05:13 
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Joined: 07 Nov 2005, 04:16
Posts: 3010
The MGL lists this game as supporting widescreen resolutions natively. Is this correct? If so, then:

==Grading==

Calculated grade: D+

Major unresolved issues: None
Minor unresolved issues: None

Summary of widescreen-related flaws:
Stretched gameplay
Stretched HUD
Stretched FMVs

Cranky's coverage estimate: 100%


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PostPosted: 16 Aug 2007, 05:39 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
I thought I put native in. :oops:

Will edit, thanks.


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PostPosted: 17 Aug 2007, 04:54 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
I edited the profile.

16:9 has more stretching than 16:10.

was changed to...


16:9 has more distortion than 16:10.


Makes more sense as the 16:10 image is stretching less than the 16:9 and results in the "compressed" look.


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PostPosted: 13 Oct 2007, 01:30 
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Joined: 07 Jul 2007, 23:55
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Updated to fix those issues. 8)


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