Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 02 Jan 2010, 04:11 
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Joined: 09 Dec 2009, 15:22
Posts: 243
So I also want to MP.
so before I do. I want to ask. Has anyone had any problems yet getting banned or heard of anyone getting axed yet ?


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PostPosted: 02 Jan 2010, 06:13 
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Joined: 09 Dec 2009, 15:22
Posts: 243
Just tried MW 2 in MP. I couldn't get it to fix with widescreenfixer. Everything stayed stretched out . Got shot smack dab in the head :cry:

Edit: never mind. I'm a stupid Idiot. I had it set to Call of duty. not Call of duty MW 2.


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PostPosted: 03 Jan 2010, 01:58 
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Joined: 11 Oct 2009, 16:28
Posts: 57
@dopefish:

Could you do me a favor? Please add triplehead support for Battlefield 2 experimentally,
i worked pretty well for me so i want to give a try...

Edit: ok, forget about it!

Now i've seen what you meant with "objects start to disappear..." :(


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PostPosted: 03 Jan 2010, 02:46 
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Joined: 14 Apr 2007, 02:13
Posts: 1514
You actually don't really need the fixer for BF2 anymore. v1.5 added in support for widescreen. It will adjust the field-of-view correctly. Using my app will actually make it more zoomed out than it's supposed to be. I only added support for v1.5 since a lot of people requested it.

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Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie


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PostPosted: 03 Jan 2010, 05:25 
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Joined: 11 Oct 2009, 16:28
Posts: 57
v1.5 added in support for widescreen. It will adjust the field-of-view correctly.


No it doesn't - at least not in triplehead mode, that's what i'm talking about.
I will try to use the Fov Hack from Racer_S to find the highest possible FOV before objects start to disappear,
to gt the best triplehead experience... (If it works with BF2 v.1.50)

btw. i have used widescreen fixer in mode "2 x 16:9" in Battlefield 2 for my Triplehead-setup and
some things already startet to disappear - does this mode work correctly in a Dualhead-setup?

regards

Edit:

damned, the FOV Hack from Racer_S does only work with BF2 v. 1.3...


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PostPosted: 03 Jan 2010, 10:16 
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Joined: 30 Nov 2009, 06:31
Posts: 23
I have the same issue. Graphics disappear with the fix for both BF2 and BF 2142 . It really boring to play on 1 screen.


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PostPosted: 03 Jan 2010, 16:30 
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Joined: 08 Dec 2006, 06:01
Posts: 1060
I have the same issue. Graphics disappear with the fix for both BF2 and BF 2142 . It really boring to play on 1 screen.

That's a problem with the way the engine works, so there is no way to get Triplehead working without major issues.


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PostPosted: 03 Jan 2010, 17:14 
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Yeah. This is why in the current stable release I have dual/triple-head disabled for BF2/BF2142. The engine just can't handle it.

The beta version of WSF only has those options there temporarily until I implement a way to limit what shows up per-game.

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Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie


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PostPosted: 04 Jan 2010, 08:22 
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Joined: 30 Nov 2009, 06:31
Posts: 23
Thanks for the replies. Well single screen gaming sucks but have to do with these two games.


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PostPosted: 08 Jan 2010, 02:39 
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Joined: 13 Dec 2009, 02:58
Posts: 60
Ok, I must be something wrong.

I'm trying to get MW2 working at 5760 x 1080 (across 3 x 1920 x 1080 22" Monitors).

The max resolution I can select in the game is 3072 x768 with Eyefinity running.

I have Widescreen fixer 1.66.0 running and selected CoD: Mw2 + 3 x 16:9 Wide Surround. It shows the Game Running as "Yes" but Fix Enabled as "No".

I have the full retail version of MW2, but it runs via Steam.

What am I doing wrong? :?


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