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 Post subject: The Holy Grail
PostPosted: 07 Jul 2007, 07:01 
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Joined: 08 Sep 2005, 23:22
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Man alive.... as a longtime user of stereoscopic gaming (WoW with LCD shutter glasses has to be seen to be believed), this type of product is extremely intriguing:

http://www.iz3d.com/

I wonder if these would work with the TH2G. You think a pair of 8800GTX's might be able to pull it off running something like the WoW engine in stereo AND triple head??

If so.... it would, IMHO, be the Holy Grail of immersive gaming. :shock:

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 Post subject: The Holy Grail
PostPosted: 12 Jul 2007, 07:30 
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Joined: 31 Jan 2007, 06:46
Posts: 64
Location: Orange, CA
wazoo - Alright, I'm going to need to order 3 of these screens, a TrackIR, turn off all the lights, turn up the suround sound and load up F.E.A.R or something similar. This would give someone a heart atack (must be nice).

I don't want to make the trip to a location and see one of these in person. It will become just another item on the list I can't afford. :(

or at least at this moment... :twisted:

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 Post subject: The Holy Grail
PostPosted: 12 Jul 2007, 13:11 
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pretty big bezels for TH2Go


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 Post subject: The Holy Grail
PostPosted: 12 Jul 2007, 15:41 
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Joined: 08 Sep 2005, 23:22
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pretty big bezels for TH2Go


True.... but I think the 3D tradeoff would be worth it.

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 Post subject: The Holy Grail
PostPosted: 12 Jul 2007, 16:56 
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Joined: 21 Apr 2006, 17:17
Posts: 643
There is always a question of whether technology such as this is supported across multiple monitors, especially in a TripleHead2Go environment where each real monitor is only 1/3rd of the "monitor" that windows sees. The list of supported games is also pretty short, with only 65 titles.
http://www.iz3d.com/games/



This reminds me that I have a pair of red/blue anaglyph glasses that I have been meaning to try out in a surround gaming environment.


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 Post subject: The Holy Grail
PostPosted: 12 Jul 2007, 17:33 
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Joined: 10 Feb 2007, 08:31
Posts: 13
It is a problem to use iZ3D with tH2Go - iZ3D monitor has 2 panel connected to 2 DVI.


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