Thanks to NotCarolKaye for the
detailed report
Step 1:
Go to; My DocumentsDeus Ex - Invisible War. Open user.ini and find the following (probably close to the bottom) to set your resolution;
FullscreenViewportY=xxx
FullscreenViewportX=xxxx
Step 2:
Go to; ...deus ex invisible warSystem. Open default.ini and find the "FOV__d=" setting.
There's no "correct" setting as such, but for the purpose of screen shots I've used these values;
4:3;
FOV__d=67
16:10;
FOV__d=58
16:9;
FOV__d=53
Smaller values for wider aspect ratios.
Step 3:
In the same folder open the Engine.d2u file with a hex editor. It would be wise to make a backup copy of this before editing anything. I know that's obvious, but safety first.
Search for the hex string "AA 42". Before I go any further, here's what that means (I think);
----------------------------------------
Hexadecimal value | AA | 24 |
----------------------------------------
Decimal value | 170 | 66 |
----------------------------------------
Engine value | fov 85 | float |
----------------------------------------
You should find three instances of this string that represent the following values (I think);
FOVAngle=85.000
DesiredFOV=85.000000
DefaultFOV=85.000000
The three "AA" values will be changed. The "42" part must be left alone.
For 16:10;
change "AA" to "CC"
giving you an FOV of 102
For 15:9;
change "AA" to "D4"
giving you an FOV of 106 (untested, but mathematically, has to be correct)
For 16:9;
change "AA" to "E3"
giving you an FOV of 113.5
I am aware that these aren't the orthodox numerical adjustments, but they are correct. Below is a picture which I'm hoping will be pretty self explanatory.
In the Unreal Engine 2 Runtime (which is what I used to figure this out) the FOV is set to 85 in the source code, but overridden to 90 in the User.ini. So if you want to use a derivative of the more standard FOV 90 setting, make one of these adjustments;
For 4:3;
change "AA" to "B4"
giving you an FOV of 90
For 16:10;
change "AA" to "D8"
giving you an FOV of 108
For 15:9;
change "AA" to "E1"
giving you an FOV of 112.5 (again untested, but...)
For 16:9;
change "AA" to "F0"
giving you an FOV of 120
And another three screen blend;