==Game Information==
Splinter Cell: Chaos Theory is the third game in the Splinter Cell series from Ubisoft. Tensions between Japan , China, and North Korea threaten world peace. You play as secret agent Sam Fisher, and are tasked with a mission whose relation to this is not immediately obvious, but is ultimately vital to preventing global catastrophe. The game features a big upgrade in technology, with normal mapping, HDR lighting, Havok physics, and more dynamic AI.
==Version==
This information is based on the "official" demo, and may or may not apply to the full game.
==Method==
It is strongly recommended that you do this *before* beginning a new game. You need to set your FOV, but if you saved your game previously, loading this game will reset the FOV to whatever it was when you saved it. This can be corrected by zooming in and out (that's how I got the screenshots in the caverns), but it's easier to get it right the first time and not have to do this every time you quickload.
Start the game, and set your graphics options. You may be able to set your resolution manually, but if not, just set it to 1024x768. Save the options, and quit.
Go to this directory (you may need to enable viewing of hidden files first):
Documents and SettingsAll UsersApplication DataUbisoftTom Clancy's Splinter Cell Chaos Theory
Edit the file "SplinterCell3User.ini." Look for these lines:
[Engine.PlayerController]
DesiredFOV=75.0
DefaultFOV=75.0
Change them to set your FOV. I recommend 85.28 for 16:10 resolutions, and 91.31 for 16:9 resolutions.
If you were able to set your resolution natively, you can skip the rest. Otherwise, keep reading.
Edit the file "SplinterCell3.ini." Look for these lines:
FullscreenViewportX=1024
FullscreenViewportY=768
Change them to set your resolution.
==Screen change==
The game is hor +, dependent on your FOV setting.
1024x768, FOV 75
1280x800, FOV 85.28
==Supported resolutions==
I tested this on my desktop, which supports resolutions up to 1280x1024. All tested resolutions worked.
Confirmed: 1280x720, 1280x768, 1280x800, 1440x900, 1680x1050, 1920x1080 1920x1200
==Singleplayer anomalies==
Some 2D screens are pillarboxed.
1024x768
1280x800
But others are stretched.
1024x768
1280x800
==Multiplayer support==
The demo does not come with multiplayer. Does FOV adjustment work in multiplayer?
==Aspect ratio support==
The game's aspect ratio automatically matches your resolution. The higher the aspect ratio, the higher the FOV needs to be to maintain hor +.
1280x720, FOV 91.31
1280x800, FOV 85.28
1280x480, FOV 113.82
==HUD stretch==
The HUD stretches. This is most clear from the above three shots.
==Cut-scenes==
Cut-scenes are FMV, and they are anamorphic.
1024x768
1280x800
==Grading==
Calculated grade: C+
Potential grade: B
Major unresolved issues:
Does multiplayer support FOV adjustment?
Minor unresolved issues:
None
Summary of widescreen-related flaws:
Some stretched 2D screens
HUD stretch
Cranky's coverage estimate: 88.5%