Hi Cranky ...
I don't know what is going on but I am getting a wholly different experience to you guys ...
Paddy's screenshot shows 3072x768 resolution. Note that the vertical resolution is not larger than 900. This leads me to believe that the maximum VERTICAL resolution is 900, and the maximum horizontal resolution is much higher. This would explain why 3072x768 works out of the box and 1920x1200 does not.
I can run TripleHead at 3840x1024 ... I just couldn't take screenshots that big ... :wink:
I just hooked up my Dell 24" Widescreen ...
I was able to select 1920x1200 from the in game menu ... without any config hack.
The game failed to launch half of the time. Every other time I double-clicked the shortcut, it would go to a black screen, and then crash to the desktop with an error message.
This doesn't happen to me ... :?
This game is SLOW! My system is about midway between the "minimum" and "recommended" requirements, and it got 12 FPS during the INTRO LOGOS (the video files play at 30 FPS when played outside the game, so this is definitely too slow). The loading time for the first level was longer than it took to install the demo. The actual game? 5-7 FPS with everything set to the minimum.
I know my system is pretty good but had very slow frame rates until I changed the Nvidia Settings to
"Alternate frame rendering" not "Alternate frame rendering 2" ...
I now get
70-80 fps everything at MAX and 1920x1200 ... 8)
This is the only game I've ever seen that forced me to install drivers for a piece of hardware I don't have.
Me too ... but I have a PhisX card on the way so I'm not too bothered ... :D
... but the mouse cursor has this really irritating inertia property that makes it "glide" for a few pixels when you stop moving the mouse. It might be a cool gimmick if you have to use a gamepad to control a cursor, but it just made me keep clicking on the wrong thing.
... I can't say I had any problem with the cursor ... :?
The HUD looks really ugly in the triple-head screens. So does the "Ghost Recon" logo.
I understand what you are saying ... but TripleHead is something that needs to be experienced ... screenshots don't do the sidescreens justice.
The game is awesome in Triplehead and all the HUD is on the outer screens nothing spoils the view on the centre screen ... :wink:
The HUD being stretched doesn't bother me I would much rather have a stretched HUD on the sidescreens and a TripleHead game than a non-stretched HUD and Widescreen ... :D
Just a thought as I have no issues with any of the widescreen variables and would say it is 100% widescreen compatable ...
May be it is an ATI thing ... what card/s do you have Cranky ?
I see Death_Masta187 has an ATI.
Click to enlarge to full size ...