==Game Information==
Half-Life is an FPS from Valve Software and Sierra. It is a landmark FPS title, and is arguably the most innovative and influential FPS since DOOM.
==Version==
This information is based on the latest version of Half-Life, delivered by Steam.
==Method==
Go to
SteamAppshalf-lifevalve, and open autoexec.cfg. Add this line to it:
default_fov xxx
I recommend 100 for 16:10 monitors and 105 for 16:9 monitors (default is 90).
Widescreen resolutions are selectable in the ingame options screen. You need to set the "Display mode" to "Widescreen," and then widescreen resolutions will be selectable.
==Screen change==
This game is Hor+, dependant on your FOV setting.
1024x768, default_fov 90
1280x800, default_fov 100
==Supported resolutions==
I have successfully run this game at these resolutions: 1280x720, 1280x800, 1440x900, 1680x1050, 1920x1080, 1920x1200.
However, it did NOT run at 1280x768, so 17" 15:9 LCD users (like me) are out of luck.
==Singleplayer anomalies==
The entire game is played from a first person POV. To the best of my knowledge, the default_fov var applies throughout the whole game.
==Multiplayer support==
I tried several servers, and all of them recognized the default_fov var and allowed it to be set as high as 170. Note, however, that this only applies to Half-Life Deathmatch, and may not apply to Steam's standalone multiplayer games. For example, Counterstrike does not allow you to increase your FOV.
==Aspect ratio support==
The game's aspect ratio automatically matches your resolution. But the wider your aspect ratio, the higher the FOV needs to be to maintain Hor+.
1280x720, default_fov 105
1280x800, default_fov 100
==HUD stretch==
The HUD does not stretch. It scales correctly.
==Cut-scenes==
Half-Life is famous for having no cut-scenes whatsoever.
==Grading==
Calculated grade: C+
This SHOULD have been a B+, but the lack of 1280x768 means that 15:9 display users will have to hack a resolution into their drivers, a resolution that doesn't match their screen's aspect ratio. This seems like such a strange omission; every other widescreen-aware game I've played worked fine at 1280x768.
Major unresolved issues:
None.
Minor unresolved issues:
None.
Summary of widescreen-related flaws:
1280x768 unsupported.
.ini solution.