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PostPosted: 18 Mar 2009, 09:26 
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Version 5 of the tool ... conFOV5.zip

8)


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PostPosted: 18 Mar 2009, 15:29 
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Thanks. Perhaps you may want to mention to Racer_S to include this missing file in his 'all-in-one' FOV zip file.


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PostPosted: 20 Mar 2009, 14:57 
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I have added this one to the Racer_S page. Link is in the left nav.


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PostPosted: 20 Mar 2009, 15:26 
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We still need a "ask Paddy" link...


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PostPosted: 21 Mar 2009, 17:59 
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Got the game. Hmmm...seems this hack does not alter the FOV but only the hud.

Is there not FOV work around for this game? Feels a bit too tight for my liking.


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PostPosted: 15 Apr 2009, 19:14 
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== Version ==

1.0


== Method & Screen Change ==

0) The_cranky_hermit should take a deep breath here. Also please note that I can prove all of the following assertions with screenshots, I just felt it'd be too aggravating to post 'em all.

1) Out of the box, Condemned is anamorphic in widescreen. TripleHead is both pillarboxed and squashed (i.e unsupported).

2) Adding "Widescreen" "0" to autoexec.cfg (game folder) or settings.cfg (player data folder) will make the game run in fullscreen in 4:3 and 5:4. In both widescreen and TripleHead though, this setting results in squashed gameplay, pillarboxing and misplaced HUD.

3) Racer_S designed a tool (conFOV.exe) to make the game Hor+ in surround. (Check the site's left panel for a link to all Racer_S FOV tools.)
- conFOV in TripleHead : the game is now Hor+, with slightly misplaced HUD.
- conFOV in widescreen : the HUD position is correct, the FOV is not.
:!: In all aspect ratios, using the tool to adjust the HUD's position doesn't quite work : the adjusted HUD keeps jumping to its default position and back again. Very annoying. Is it just me ?

4) Now, with a touch of both "Widescreen" "0" and conFOV, Condemned is Hor+ across the board. What you need to use depends on your aspect ratio.
Again, the HUD is slightly out of place in non-16:9 widescreen and surround, and the sliders in conFOV don't really help. :?

1024x768 (4:3), "Widescreen" "0" only


1280x800 (16:10), "Widescreen" "0" + conFOV


1360x768 (16:9), default


5040x1050, conFOV only



Here's what you'll see of the HUD on your center screen using "Widescreen" "0" or not in Wide TripleHead :

5040x1050, conFOV only


5040x1050, "Widescreen" "0" + conFOV


Keep in mind that the Collection Tool thingy will slide to the left whenever you must equip forensic tools, hence my preferring "conFOV only". In classic TripleHead however (3840x1024), the HUD position using "Widescreen" "0" + conFOV is much better and very close to what it should be.

Hope this helps, somehow.


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PostPosted: 15 Apr 2009, 19:38 
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Your post has me thoroughly confused. Can you rewrite it so that it focuses on information relevant to TH users?


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PostPosted: 15 Apr 2009, 20:19 
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Okay.
Launch conFOV.exe, launch the game, and voilà.


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PostPosted: 15 Apr 2009, 20:35 
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And this will make the game go from this:


to this?


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PostPosted: 15 Apr 2009, 20:40 
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Erm, so to speak, yes (now you're confusing me). Or from this...

5040x1050, out of the box


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