Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 15 Nov 2017, 22:54 
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Joined: 25 Oct 2017, 19:39
Posts: 13
elan wrote:
VinxXx wrote:
Hi there! I'm tryng to fix ultrawide resolution but I get trouble when I have to Drag and drop mgsvtpp_1.0.7.1+.CT on the CE window. Cheat engine pops up with "Unknown extension" error. What's my mistake?

Thanks


after "fall update windows" patch 1.0.7(2560x1080) doesn't work :(


What happened with yours? I installed it and the program crashes when I try to run it.


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PostPosted: 28 Nov 2017, 22:21 
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Joined: 28 Nov 2017, 22:18
Posts: 1
Sorry, it's my first post , and sorry for my english (i'm french)
Can someone explain me clearly how to use this apps to get 21/9 with differents fixes.
Cause i have add the fils on the game directories and activate it with cheatengine but i still got the bug on the radar when i localise ennemies.


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PostPosted: 13 Feb 2018, 06:31 
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Joined: 10 Apr 2011, 10:19
Posts: 12
Hello, any chance a 3840 x 1080 profile can be produced..? For the CHG90 monitor :) Much appreciation if so, thank you.


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PostPosted: 03 Mar 2018, 06:01 
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Joined: 03 Mar 2018, 05:57
Posts: 1
What's weird is, Ground Zeroes plays fine in 3440 x 1440 in 21:9 out of the box - with no hacks.

But not Phantom Pain. =( Makes no sense. Very frustrating.

I can play Phantom Pain in 2560 x 1440 (21:9), but nothing higher without the screen getting re-adjusted. Sides getting chopped off.

Guess it has to do with the higher resolution graphics on newer game, it just can't play in Ultra Wide.

Perhaps, I have Ground Zeroes "off". When I resized it back down to 2560 x 1440, it looked better in the menus, etc.

I guess that's the only way to play both games, without hacks. 2560 x 1440 on Ultra Wide. Sucks.


Attachments:
File comment: Phantom Pain 2560 x 1440 (Default)
IMG_7844.JPG
IMG_7844.JPG [ 799.34 KiB | Viewed 10466 times ]
File comment: Phantom Pain 3440 x 1440 (Default)
IMG_7843.JPG
IMG_7843.JPG [ 784.21 KiB | Viewed 10435 times ]
File comment: Ground Zeroes 3440 x 1440 (No Hack)
IMG_7845.JPG
IMG_7845.JPG [ 779.85 KiB | Viewed 10459 times ]
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PostPosted: 05 Aug 2018, 09:48 
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Joined: 19 Aug 2010, 23:05
Posts: 145
As someone requested me my cheat table, I post 3 new links here for whom may be interested.
I won't investigate any further in fixing that game.

Feel free to use my work. Don't post this cheat table in another web site please.

[Admin Edit: Google marked the linked files as malware, and thus tagged the entire WSGF as linking to malware. I've had to remove the links. Sorry for any inconvenience.]


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PostPosted: 06 Aug 2018, 01:38 
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Joined: 06 Aug 2018, 01:36
Posts: 1
I've done everything suggested but whenever I launch the game in 21:9 it's pixelated as hell - looks like the internal resolution is 720p or lower. Shame this game is such a problem child.


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PostPosted: 12 Oct 2018, 13:38 
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Joined: 12 Oct 2018, 13:34
Posts: 1
coldharmonics wrote:
I've done everything suggested but whenever I launch the game in 21:9 it's pixelated as hell - looks like the internal resolution is 720p or lower. Shame this game is such a problem child.


I had this same problem - it was fixed by doing a find and replace all in mgsvtpp. There are 3 occurrences of "39 8E E3 3F" in the current version. When I only replaced the final one (which, going by the several bytes of 0000 padding afterwards is the same value Choggi was changing, despite different offset) I had this issue. Replacing all 3 fixed it.

For newcomers to this thread, or Googlers, current methods are:

Hex edit to get it in 21:9:
http://www.wsgf.org/forums/viewtopic.ph ... 63#p168263

And CheatEngine fix for the markers/UI positioning:
http://www.wsgf.org/forums/viewtopic.ph ... 86#p168386


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PostPosted: 19 Nov 2018, 05:33 
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Joined: 21 Jan 2014, 21:50
Posts: 112
Thought I'd start playing this classic again, as I never got around to finishing it.

I'm playing in triple-wide, hex edit and marker fixes, working as described. Thanks community.

However, having read through nearly all of the posts here, I didn't hear any mention of two things I'm experiencing:

1) FMV stretching (I can deal with this)
2) Stretching of the lens flare effect, in both X and Y directions. Really distracting in the super cool prologue section. Every time the guy in flames is on screen, the lens flare effect stretches north south terribly. Very distracting during such awesome scenes, and I imagine I will encounter this guy again. I was hoping to experience it as designed.

Any known fixes?


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PostPosted: 19 Jul 2019, 17:56 
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Joined: 30 Jan 2017, 16:46
Posts: 3
Hi, there is a uw fix for v1.15 ? Or exe can be edited like before ?

P.S. So, the forums still works. What do not work then ? (you know, first page announcement)


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