Hi guys, here is the link for 1.08.1.
Always make a backup of the original version just in case.
witcher3.exe version 1.08.1---------------------------------------------------------------------------------------------------------------
And here is my tutorial, with original credit going to zens. I hope the explanation is clear and helpful.
I use this portable hex editor, but you can use whichever you want.
http://www.chmaas.handshake.de/delphi/f ... m#downloadBackup the file before you mess at your own risk
OK, on page 5, zens posts this tutorial image:
As you can see, zens changes the floating point "398EE33F" to "CD901840"
"398EE33F" = 16:9 = 1.77778
"CD901840" = 21:9 = 2.33333
However, "CD901840" leaves small black bars on the left and right sides as seen here
To fix this problem, let's look at the specs of our ultrawide
2560:1080 = 2.37037
3440:1440 = 2.38889
So it seems the correct value is closer to 2.38888 than 2.33333. The floating point for 2.38888 is "8AE31840" which I cheat by looking at zens' most recent fix. I have no idea how he convert the numerical number to floating point
Now open the hex editor, hit Ctrl+F and type in 55 55 15 40
Our floating point is always before this group of numbers.
Then simply type in our new floating point "8AE31840"
You are done. Enjoy the game.
Hello! I tried this fix for 2560x1080 and it worked like a charm, however during cutscenes the game has to load into the cutscene (around a 10-second loading screen), and then in the middle of each cutscene when I select a dialogue option, the cutscene needs to load the dialogue option for another 10 seconds. I reverted back to my 16:9 witcher3.exe and the weird cutscene loading was gone, but of course the black bars are back. I made this fix to the non-GOTY Witcher 3 exe installed through Origin, I was wondering if this issue has ever been experienced before or if there is a workaround for it?