Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 10 Mar 2019, 16:27 
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Joined: 15 Feb 2019, 19:54
Posts: 6
teofernandez wrote:
Forgive because maybe it was already answered in this forum, but I can not find the way, I use Nvidia Surround in 3 monitors of 32 ", at a resolution of 5760x1080 and I do not get in any way to see this game well, as much as I adjust something the FOV , but the Hud always appears on the left screen, there is some easy way or patch fix to fix it, Thanks to all




I'd like to request the same as "teofernandez". I've tried it all and HUD always appears to the left monitor of the center one. THANKS in advance !


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PostPosted: 10 Mar 2019, 21:54 
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Joined: 01 Feb 2019, 03:04
Posts: 39
Please post a screenshot of the directory where the .exe is on and the ShaderFixes folder.


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PostPosted: 11 Mar 2019, 16:47 
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Joined: 01 Mar 2019, 18:06
Posts: 6
susahamat wrote:
it works well for me . try using my files here AC7_3840x1080AIOFix


Hey Susahamat thank you for the support. You are the 1 :twothumb:

Enjoy the ko-fi ;)


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PostPosted: 12 Mar 2019, 00:27 
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Joined: 15 Feb 2019, 19:54
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Winkelmann wrote:
Please post a screenshot of the directory where the .exe is on and the ShaderFixes folder.


Here ya go... "THANKS" @ Winkelmann


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PostPosted: 12 Mar 2019, 04:17 
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Joined: 12 Mar 2019, 04:12
Posts: 1
Can we please get an update for the new version of AC7? Manually editing Hex values still works for black bar removal, however FOV doesn't work anymore.

EDIT disregard, I was editing the wrong line.


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PostPosted: 12 Mar 2019, 07:35 
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Joined: 12 Mar 2019, 07:24
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DogsPosion wrote:
Can we please get an update for the new version of AC7? Manually editing Hex values still works for black bar removal, however FOV doesn't work anymore.

EDIT disregard, I was editing the wrong line.


Hmmm can I take this to mean that the fixes still DO work for the patch which came out a few hours ago?

I originally used the magic.py script by @markuscicero5 and that was most excellent (thank you @markuscicero5 !!). Worked great on my 3440x1440 setup.

Then the patch came out a couple hours ago and when I started the game, my HUD was way offset to the RIGHT. I then uninstalled all modifications, verified game files via steam, and re-ran magic.py. The result is that everything works as it had before but now my HUD is offset way to the LEFT.

Can someone point me to the place the script is likely failing on the new patch to cause this behavior? I'm almost done the single player campaign for the first time and I'm eager to see what happens next. :)


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PostPosted: 12 Mar 2019, 08:26 
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Joined: 20 Sep 2015, 00:58
Posts: 530
DogsPosion wrote:
Can we please get an update for the new version of AC7? Manually editing Hex values still works for black bar removal, however FOV doesn't work anymore.

EDIT disregard, I was editing the wrong line.


Fov offset address changed, i've updated here http://www.wsgf.org/forums/viewtopic.ph ... 97#p174397

EDIT : Also All Patcher for ultrawide updated too http://www.wsgf.org/forums/viewtopic.ph ... 64#p174364

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if you supporting what I do, buy me a coffee here https://ko-fi.com/kevinsesario or instead direct to paypal.me/kevinsesario . EMAIL:[email protected], Steam: https://steamcommunity.com/id/sesariok


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PostPosted: 13 Mar 2019, 02:51 
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Joined: 10 Feb 2019, 05:05
Posts: 30
@Berkut Thanks for the kudos!

I just got the 1.02 patch in the last couple of hours. I read that Susahamat found the new addresses to edit for black bars and FOV, so I implemented those. Found a few bugs in my script, so I fixed those.

I also noticed that 3Dmigoto has released version 1.3.15. I think its best that 3Dmigoto now be a prerequisite to the script, for two reasons. One, I won't always know where the latest version of 3Dmigoto is. Two, I don't know how happy they would be that my script is downloading their zip files automatically.

The script now checks that you have a zip file of 3Dmigoto in the game directory, and it will quit if it does not find one. Also made the script more intelligently modify the d3dx.ini config file that it gets from the zip package, rather than download it from my Github, since they have added some new features since the last version.

Other than those minor modifications, testing shows that all the fixes work just as they used to.

So to get back up and running,

1. Download the patch from Steam.
2. Uninstall 3Dmigoto to get your game directory back to a "clean" slate (I assume you should use "uninstall.bat," but I've not tested it).
3. Verify game integrity using Steam, just to be safe.
4. Download 3Dmigoto from their Github: https://github.com/bo3b/3Dmigoto/releases/
5. Download the latest version of magic.py and run it. https://github.com/mpm11011/ac7-ultrawide


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PostPosted: 13 Mar 2019, 07:09 
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Joined: 12 Mar 2019, 07:24
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markuscicero5 wrote:
1. Download the patch from Steam.
2. Uninstall 3Dmigoto to get your game directory back to a "clean" slate (I assume you should use "uninstall.bat," but I've not tested it).
3. Verify game integrity using Steam, just to be safe.
4. Download 3Dmigoto from their Github: https://github.com/bo3b/3Dmigoto/releases/
5. Download the latest version of magic.py and run it. https://github.com/mpm11011/ac7-ultrawide

Thank you so much for the updated version! It seems to work, in-game the view is nice but there is extra text at the top of the screen saying "VS:0/0 PS:0/0 CS:0/0 GS:0/0" and at the bottom "Stereo Disabled". I assume these are added by 3dmigo and some obscure option in the .ini would hide it?

I also noticed two brief glimmers of a weird pink line in the air (free flight at stonehenge) that seemed like it could be an artifact of some sort, not sure. If I manage to catch it again I'll try for a screenshot. But there's no particular reason to think that's related to your script, I just noticed it right after I ran yours so I figured I would mention.


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PostPosted: 13 Mar 2019, 12:12 
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Joined: 13 Mar 2019, 12:01
Posts: 7
Noticed that too on top and bottom of the screen,and only the speaker msg on the middel is a bit off screen other things ingame like their pictures seem to working fine.


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