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PostPosted: 16 Feb 2019, 10:32 
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I Donated
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Joined: 18 Jul 2007, 04:19
Posts: 513
Worked perfect, all good to go. Great work guys!


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PostPosted: 16 Feb 2019, 19:09 
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Joined: 23 Oct 2018, 20:28
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Thanks to everyone for the fix :mrgreen:


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PostPosted: 16 Feb 2019, 20:49 
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Joined: 15 Feb 2019, 15:13
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So guys, can anyone recap the instructions to get everything to work ? I mean with the HUD fixed and everything else, I'm kind a noob about this things.


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PostPosted: 16 Feb 2019, 21:46 
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Joined: 10 Feb 2019, 05:05
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Winkelmann, very nice update to the HUD! I've implemented it in my python script. I've also automated updating the replace file with the user's screen width divided by 2.

Razgriz, see if this helps: https://github.com/mpm11011/ac7-ultrawide


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PostPosted: 16 Feb 2019, 22:16 
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Joined: 16 Feb 2019, 22:13
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Hey guys, so I have followed the instructions above and got it working on my 3440x1440p panel. However there appears to be a few small little niggles:

    Missions text ( subtitles in the air ) appears to be off center.
    The minimap, only about 40% of it is covered with the green background, the rest is transparent.

Are they known issues or did I do something wrong? - I think they may be related to the hud fix, not the resolution patches to the exe.


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PostPosted: 16 Feb 2019, 22:31 
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Joined: 15 Feb 2019, 15:13
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markuscicero5 wrote:
Winkelmann, very nice update to the HUD! I've implemented it in my python script. I've also automated updating the replace file with the user's screen width divided by 2.

Razgriz, see if this helps: https://github.com/mpm11011/ac7-ultrawide


Aaaand this are the results for 2560x1080


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PostPosted: 16 Feb 2019, 23:16 
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Joined: 10 Feb 2019, 05:05
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Interesting. So it's not exactly centered, just like Winkelmann said.

In your ACE COMBAT 7/ShaderFixes folder, find the file 9958a636cbef5557-ps_replace.txt, go to line 48. Instead of "r1.x -= 0.1720;" can you replace that with "r1.x -= 0.1667;" See if that works better, someone earlier in the thread had the same problem and that worked for him.

In the meantime, I noticed the following line in the same file:

r0.y = 1.77777779 * cb1[127].y;

1.777... is value of 16 over 9. I wonder what happens if we replace that with 21 over 9...

EDIT: No good. So maybe let's not change that.


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PostPosted: 16 Feb 2019, 23:59 
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Joined: 15 Feb 2019, 15:13
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markuscicero5 wrote:
Interesting. So it's not exactly centered, just like Winkelmann said.

In your ACE COMBAT 7/ShaderFixes folder, find the file 9958a636cbef5557-ps_replace.txt, go to line 48. Instead of "r1.x -= 0.1720;" can you replace that with "r1.x -= 0.1667;" See if that works better, someone earlier in the thread had the same problem and that worked for him.

In the meantime, I noticed the following line in the same file:

r0.y = 1.77777779 * cb1[127].y;

1.777... is value of 16 over 9. I wonder what happens if we replace that with 21 over 9...

EDIT: No good. So maybe let's not change that.


Alright, so, the HUD is where it should be, minus the dialogue section.

The problem is, something is not right with the brightness of some parts of the HUD.
And the map is still kinda wonky when opened up.


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PostPosted: 17 Feb 2019, 00:18 
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Joined: 10 Feb 2019, 05:05
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Yeah I'm noticing that too. There seem to be other shaders that handle dialogue subtitles, map background, and character background. I'm sure we'll be able to identify them soon.

EDIT:

I think I figured out some math that makes more sense for the HUD positioning.

You don't take the horizontal width of your monitor, divide by 2, and stick a "0." at the front.

You first take your total monitor size and scale it down to 1080 vertical pixels. If you run 2x 1080p monitors (32:9), 3x 1080p monitors (48:9), or 2560x1080, you skip this step. But for 3440x1440, the correct result is 2580x1080. Curse monitor manufacturers for not making "21:9" and ACTUAL standard aspect ratio.

Take the resulting horizontal width, subtract 1920 from it (the width of a normal 1080p monitor), divide by 1920 (normal width again), then divide by 2 (center of the screen).

...So for 3440x1440:

2580 - 1920 = 660

660 / 1920 = 0.34375.

0.34375 / 2 = 0.171875 (very close to 0.1720...)

...For 2560x1080:

2560 - 1920 = 640

640 / 1920 = 0.33333

0.33333 / 2 = 0.16666 (which is what we found worked for the 2560 peeps here)

...For 32:9:

3840 - 1920 = 1920 (hmmmm...)

1920 / 1920 = 1... 1/2 = 0.5 (close to what Susahamat said, 0.4990)

...For 48:9:

5760 - 1920 = 3840 (hmmmmmmmmmmmmm...)

3840 / 1920 = 2... 2/2 = 1 (what Susahamat said)


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PostPosted: 17 Feb 2019, 11:56 
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Joined: 15 Feb 2019, 19:54
Posts: 6
When I follow instructions and manually edit exe for 48:9,
The menu text is so small it's unreadable. Please explain my error in doing this? Appreciate all the help.


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