Game was updated and no longer pillarboxes to 16:9.
However, they don't understand what FoV scaling is, so it's rendering Vert-.
I haven't tested, but I'm going to assume the fix here no longer works.
If anyone wants to take a look at it, it's on a free weekend right now:
https://store.steampowered.com/app/473690/Absolver/Edit: Well I looked into it with the standard way of fixing UE3/4 games.
Paste into explorer:
%LOCALAPPDATA%\Absolver\Saved\Config\WindowsNoEditorOpen Engine.ini
Add:
Code:
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
FoV scaling is now Hor+.
The FoV is a bit higher than it should be, as UE4 has this dumb problem, but at least it's actually playable... though it might be too high on multi-monitor setups.