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 Post subject: Re: Tekken 7
PostPosted: 01 Dec 2017, 01:11 
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Joined: 16 Nov 2017, 01:12
Posts: 13
kamikaze7100 wrote:
Thank you so much for the patch!! The 32:9 aspect ratio is working fine but the FOV is of by a bit. If you look at the picture, I think it should be zoomed out by about 30%.

nekoarashi wrote:
Definitely for the 32:9 needs to be zoomed out a little if at all possible :)



Hey guys, I'm uploading some variations of the 32:9 patch, with a FOV of 90, 100 and 110. Check if any of these is fine or if u guys want some specific value! :cheers:

(Kamikaze7100, what a beautiful setup u have there, pretty dope, man! :rockout: )



artik wrote:
Thanks Bullfrog! The 3440 patch works ;)

But the process is long (Lauch Tekken, minimise it, lauch your patch, do 4 clicks...)
Still waiting for the P8M3 fix of his patch. With his patch, you double clic the .exe, and all was automatic (you should try it to see, was really great. Maybe you can adapt yours?).


Hi Artik, good to hear that it's working! And yes, I agree that it's kind of time consuming, but the problem is - my knowledge with Lua is pretty poor, but if I find some time, I will definitely try to make it more automatic.

But hey, u don't need to alt+tab: When u see the Splash Screen, you can already patch the game and close the .exe, before it goes Fullscreen, ;)



mmm0418 wrote:
Sorry for the delay, Thank you Savior :)


Glad to know that it worked for u, mate! :cheers:


Attachments:
File comment: Tekken 7 Aspect Ratio Fix (32 9) (FOV 110)
Tekken 7 Aspect Ratio Fix (32 9) (FOV 110).7z [3.79 MiB]
Downloaded 708 times
File comment: Tekken 7 Aspect Ratio Fix (32 9) (FOV 100)
Tekken 7 Aspect Ratio Fix (32 9) (FOV 100).7z [3.79 MiB]
Downloaded 533 times
File comment: Tekken 7 Aspect Ratio Fix (32 9) (FOV 90)
Tekken 7 Aspect Ratio Fix (32 9) (FOV 90).7z [3.79 MiB]
Downloaded 488 times
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 Post subject: Re: Tekken 7
PostPosted: 01 Dec 2017, 01:49 
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Joined: 05 Jun 2017, 10:54
Posts: 22
Bullfrog wrote:
But hey, u don't need to alt+tab: When u see the Splash Screen, you can already patch the game and close the .exe, before it goes Fullscreen, ;)


Damn, with a SSD, the splash screen is not long enough to apply your patch. But at least we have a working solution waiting for an improvement. Thanks Bullfrog :thumbup:


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 Post subject: Re: Tekken 7
PostPosted: 02 Dec 2017, 04:00 
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Joined: 26 Nov 2017, 00:53
Posts: 3
Thanks Bullfrog!! Everything works like a charm!!


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 Post subject: Re: Tekken 7
PostPosted: 04 Jan 2018, 19:17 
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Joined: 16 Nov 2017, 01:12
Posts: 13
Hey Guys, hope u are all doing fine and also thanks for all the generous feedback!

I'm attaching here a patch for the (3840x1600) resolution , requested by @reyshan

Have a good one!


Attachments:
Tekken 7 Aspect Ratio Fix (21 9) (3840x1600).7z [3.82 MiB]
Downloaded 760 times
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 Post subject: Re: Tekken 7
PostPosted: 07 Jan 2018, 06:22 
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Joined: 29 Dec 2017, 23:47
Posts: 2
Bullfrog wrote:
Hey Guys, hope u are all doing fine and also thanks for all the generous feedback!

I'm attaching here a patch for the (3840x1600) resolution , requested by @reyshan

Have a good one!



Thank You very much mate


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 Post subject: Re: Tekken 7
PostPosted: 07 Jan 2018, 06:27 
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Joined: 29 Dec 2017, 23:47
Posts: 2
Thank You Bullfrog!! It works great!


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 Post subject: Re: Tekken 7
PostPosted: 08 Jan 2018, 20:55 
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Joined: 16 Nov 2017, 01:12
Posts: 13
Nice! I'm glad it worked, mate!!

:cheers:


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 Post subject: Re: Tekken 7
PostPosted: 13 Jan 2018, 19:58 
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Joined: 13 Jan 2018, 19:54
Posts: 1
@Bullfrog, could you please share the addresses and values for FOV and Black bars fixes? Thanks :D


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 Post subject: Re: Tekken 7
PostPosted: 15 Jan 2018, 22:29 
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Joined: 16 Nov 2017, 01:12
Posts: 13
Hi @_AG !

Tbh, I got the addresses and values from the @jackfuste and @Ark post:

(First Jackfuste posted this:)
Spoiler:
jackfuste wrote:
WalleO wrote:
Can someone please make this trainer fix into an .exe replacement? Please Jack can you help us out?

Here's patches for exe:
Attachment:
patch_21x9.7z

Attachment:
patch_48x9.7z

Copy it to TEKKEN 7\TekkenGame\Binaries\Win64\ and patch "TekkenGame-Win64-Shipping.exe"


How to manually patch exe using HEX-editor:
Black bars removing
  • B8 0F 84 D0 01 00 00 F3 => B8 0F 85 D0 01 00 00 F3

    or other way
  • Replace all values 3B 8E E3 3F => Aspect Ratio
FOV
00 00 82 42 00 80 54 45 => New FOV 00 80 54 45


For example, for 3440x1440:
B8 0F 84 D0 01 00 00 F3 => B8 0F 85 D0 01 00 00 F3
00 00 82 42 00 80 54 45 => 30 43 A2 42 00 80 54 45


And latter, Ark posted a very clear, step-by-step instructions here:
Spoiler:
artik wrote:
1. Download and install Cheat Engine 6.7 or higher (http://www.cheatengine.org/)
2. Launch Tekken 7, then back to desktop with alt-tab
3. Launch Cheat Engine and at the top left computer's icon, select TEKKEN7 in the list
4. In the right panel of cheat engine, in "Value Type" select "Array of byte"
5. in the array of byte box upper, search: 3B 8E E3 3F
6. Select all results (Ctrl+A), and hit Ctrl+E (Change value of seleted addresses)
7. In the box, paste your desired aspect ratio (http://www.wsgf.org/article/common-hex-values) in my case 21:9 (3440x1440) so: 8E E3 18 40
8. then correct the FOV. Search for 00 00 82 42 00 80 54 45 and replace with 30 43 A2 42 00 80 54 45

Back to tekken it's in 21:9 3440x1440, but I don't have any skill to create a patch.exe


So, to sum it up:

For Black Bars:
3B 8E E3 3F to value found here: http://www.wsgf.org/article/common-hex-values

And for FoV:
00 00 82 42 00 80 54 45 to 30 43 A2 42 00 80 54 45 (this value works pretty nice for 21:9 resolutions, but if u want another angle, u got convert the angle number to hex, using any online IEEE 754 calculator, then write it from the right to left, example: If the calculator gives u "13 24 35 46", write down "46 35 24 13", and change the first 4 chunks from the original value, so "00 00 82 42 00 80 54 45" would become "46 35 24 13 00 80 54 45"

(This last part is well explained at the button of this same page: http://www.wsgf.org/article/common-hex-values , where it reads:
Spoiler:
"Sometimes the field of view (fov) for a game can be found in hexadecimal form in one of the game's files. The format you will most likely see is the IEEE 754 standard which is comprised of four hexadecimal pairs.

For example a fov of 60.0 would be the following in hexadecimal.

42 70 00 00

This will almost always be formatted to be read from right to left in the game's files. So 42 70 00 00 becomes the following in the file.

00 00 70 42

You can use a IEEE 754 calculator like this one to get your fov value into hexadecimal format. Simply paste your fov in the decimal field and click the Rounded or Not Rounded button (should not matter) and look at the hexadecimal result under the single precision fields.

Think of the hexadecimal value in this format.

ST UV WX YZ

You will be using it in this format.

YZ WX UV ST

Remember you can calculate the field of view by using the FOV Calc tool on this site along with any of several other methods for calculating the field of view."


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 Post subject: Re: Tekken 7
PostPosted: 07 Jun 2018, 14:57 
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Joined: 07 Jun 2018, 14:51
Posts: 3
Hello Bullfrog, great work on the patches, your latest ones work great and are the only ones I could get to work. However, my resolution is 5760x1200 and your latest patches do not include this, so there are black bars towards the sides. If you're still active would you be able to make another for this resolution please?


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