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 Post subject: ECHO
PostPosted: 19 Sep 2017, 17:42 
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Posts: 3424


Widescreen Grade: A
Ultra-Widescreen Grade: A
Multi-monitor Grade: A
4k Grade: A

Read Full Detailed Report - ECHO

After a century in stasis the girl En arrives at her destination: A Palace out of legend, a marvel of the old civilization eons gone, still awaiting its first human occupants. Out here, using forgotten technologies, she hopes to bring back a life that shouldn’t have been lost.


4:3


16:10


16:9


21:9


3x1



Last edited by scavvenjahh on 25 Mar 2019, 20:09, edited 12 times in total.
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 Post subject: Re: ECHO
PostPosted: 20 Sep 2017, 16:40 
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Posts: 521
Copy patcher to the game folder (Echo\Binaries\Win64\) and apply patch to Echo-Win64-Shipping.exe

for 2560x1080:
Attachment:
ECHO_2560x1080.7z [13.5 KiB]
Downloaded 339 times


for 3440x1440:
Attachment:
ECHO_3440x1440.7z [13.5 KiB]
Downloaded 341 times


for 48x10 (5040x1050; 5760x1200; etc...)
Attachment:
ECHO_48x10.7z [13.4 KiB]
Downloaded 252 times


for 48x9 (4800x900; 5760x1080; etc...)
Attachment:
ECHO_48x9.7z [13.39 KiB]
Downloaded 279 times


Attachments:
Echo_48.jpg
Echo_48.jpg [ 942.96 KiB | Viewed 5261 times ]
Echo_21.jpg
Echo_21.jpg [ 218.37 KiB | Viewed 5276 times ]
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 Post subject: Re: ECHO
PostPosted: 20 Sep 2017, 18:12 
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In under 24 hours no less. :shock: You rock, thanks !


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 Post subject: Re: ECHO
PostPosted: 20 Sep 2017, 18:53 
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Joined: 07 Nov 2015, 23:37
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God bless you.

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https://steamcommunity.com/id/f4lk/


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 Post subject: Re: ECHO
PostPosted: 21 Sep 2017, 06:29 
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Joined: 21 Sep 2017, 06:27
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I gave the 2560x1080 a go, worked great but it throws the gun targeting off.


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 Post subject: Re: ECHO
PostPosted: 21 Sep 2017, 12:56 
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The 2560x1080 completely messes up the gun aim.


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 Post subject: Re: ECHO
PostPosted: 21 Sep 2017, 20:42 
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ctrlaltdesign wrote:
I gave the 2560x1080 a go, worked great but it throws the gun targeting off.

heervristi wrote:
The 2560x1080 completely messes up the gun aim.

I fixed aim, but now markers misaligned. I'll try to fix markers too.

Restore Echo-Win64-Shipping.exe from backup before patch.
for 2560x1080:
Attachment:
v2_ECHO_2560x1080.7z [13.6 KiB]
Downloaded 284 times

for 3440x1440:
Attachment:
v2_ECHO_3440x1440.7z [13.6 KiB]
Downloaded 299 times

for 48x10 (5040x1050; 5760x1200; etc...)
Attachment:
v2_ECHO_48x10.7z [13.59 KiB]
Downloaded 258 times

for 48x9 (4800x900; 5760x1080; etc...)
Attachment:
v2_ECHO_48x9.7z [13.58 KiB]
Downloaded 256 times


Attachment:
ECHO_aim.jpg
ECHO_aim.jpg [ 292.7 KiB | Viewed 5191 times ]


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 Post subject: Re: ECHO
PostPosted: 25 Sep 2017, 18:08 
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I for one prefer the messed up reticle and working markers... By the way, the devs are also working on it.


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 Post subject: Re: ECHO
PostPosted: 26 Sep 2017, 12:01 
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Posts: 521
Markers and aim should be centered now.

Restore Echo-Win64-Shipping.exe from backup before patch.
for 2560x1080:
Attachment:
v3_ECHO_2560x1080.7z [13.74 KiB]
Downloaded 285 times

for 3440x1440:
Attachment:
v3_ECHO_3440x1440.7z [13.74 KiB]
Downloaded 296 times

for 48x10 (5040x1050; 5760x1200; etc...)
Attachment:
v3_ECHO_48x10.7z [13.73 KiB]
Downloaded 255 times

for 48x9 (4800x900; 5760x1080; etc...)
Attachment:
v3_ECHO_48x9.7z [13.72 KiB]
Downloaded 320 times


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 Post subject: Re: ECHO
PostPosted: 29 Sep 2017, 19:36 
New patch breaks this. Probably aware, but just an FYI. Markers were ever so slightly off at 3440x1440 in V3, as well. Not bad enough to get lost, but by an in game yard or so.


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