antrad wrote:
I played around a bit with your widescreen exe and wanted to report some stuff:
- The fix for version 1.0 messes up mouse movement. It seems the game dynamically changes mouse speed depending on where you look. For example if you look at a wall nearby the mouse slows down, and if you look far away it speeds up. This is barely noticeable in the original game, but the widescreen exe you uploaded dramatically increases this effect. To replicate this; in the first level, when you pass the first mirror and the new area loads, stay in the small hallway before the blue room and turn around and look at walls, and then look at big blue room. Installing the patch 1.2 and using your 1.2 exe fixes this, at least I don't notice it anymore.
I didn't notice any mouse speedups.
Anyway, I didn't change anything related to mouse input. So maybe it's really v1.0 problem, which fixed in v1.2.
antrad wrote:
- The widescreen exe messes up reflections on the mirrors and reflective floors. This is nothing serious and doesn't influence the gameplay.
- there are minor rendering glitches in the menu, when the shovel moves over the Ubisoft logo in bottom-right it stretches. It's nothing serious.
Fixed.
Attachment:
mirror.jpg [ 429.65 KiB | Viewed 2973 times ]
antrad wrote:
- My FOV fix using the Cheat Engine doesn't work with this. Czarman's hex edit FOV fix doesn't work either, since it changes back after a cut-scene just like with the original exe.
I added ability to change horizontal FOV.
Here's Cheat Engine tables: