R5GAMER wrote:
Hello! I don't understand why he doesn't work i apply my patch in FR but the program don't detect .. Can you help me thanks !
The new Flawless Widescreen plugin fixes the floating heads. Widescreen fixer doesn't have the fix. It also works with pretty much any manner of tweaks you have made to the Coalesced.ini. so bforcestaticterrain=True to force full lod always being loaded instead of streaming in and out. EnableHighPolyChars=True and so on. It can also be used with GeDoSaTo to downsample with a better filter than DSR or the AMD equivalent offers.
It is also compatable with SGSSAA using the 0x080000C1 Anti Aliasing bits in Nvidia Inspector. Although only up to 4xMSAA + 4xSGSSAA in resolutions 5760x1080 or higher.
HBAO+ works great with the 0x00000020 bits also. People have had a hard time getting any AA to work with Mass Effect 2 and have all kinds of convoluted ways of getting it to work with renaming the binaries. All that needs to be done to get it working is to add ME2Game.exe to the profile since that is what Origin, and Steam both call to start the program.
If you don't have enough horsepower to run SGSSAA you can use MSAA+TrSSAA(Transparency SSAA). Although the shadows and some geometry after a certain depth only has MSAA applied. It still looks better than just MSAA though.
Alternatively you can use the generic ENB or Burnout Paradise's ENB to change the post processing. I personally rather have proper AA and HBAO+ (since ENB's SSAO/SSGI doesn't work with ME2's depth buffer). You can use GeDoSaTo+ENB as long as you set interceptOnlySystemDlls=true, and loadd3d9early=false. To me asmodean's Post Processing is superior for this game and is built into GeDoSaTo. The HDR tonemapping+ALU mask is excellent and the texture sharpening is far superior to blursharp, or lumasharpening. I'll upload some screenshots when I get home.
This process is exactly the same for ME1,ME2, and ME3.
0x080000C1 for forced AA in all 3 games. MSAA doesn't need custom bits
ME1 HBAO+ is: 0x0000002F
ME2 HBAO+ is: 0x00000020 (Stronger AO) or 0x0000002F for less pronounced AO.
ME3 HBOA+ is 0x00000020
Finally if you don't care about any of that, and or don't know what I'm even talking about the simple answer is: Just use Flawless Widescreen instead of Widescreen Fixer. You don't have to do anything but start it and pick Mass Effect 2. It will turn the fix on automatically during the Bioware intro. If you already are using Flawless Widescreen and are still having the problems, right click on the plugin and hit reinstall. If you are downsampling already or that didn't work, go to preferences>displaysettings, tick override display detection, and set your resolution manually.
On a final note there is a brand new complete texture overhaul called ALOT (just like ME3) on Nexus that replaces almost every texture in the game with 4K/2K ones, it also has a link to the bink dlls for ME2 so it doesn't bother you with failed checks if you mod the DLC too. Assuming you didn't already do this by hand long ago like I did.
If there is are other questions you might have, don't hesitate to ask.